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	<id>https://wiki.bloodwars.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Souvik</id>
	<title>BWpedia - User contributions [en]</title>
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	<updated>2026-04-30T00:21:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=User:FlashAOD&amp;diff=173429</id>
		<title>User:FlashAOD</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=User:FlashAOD&amp;diff=173429"/>
		<updated>2014-11-15T14:00:15Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;Tutorial moderator, Forum moderator, part of the game since 2007&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial moderator, Forum moderator, part of the game since 2007&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Enchantments&amp;diff=173428</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Enchantments&amp;diff=173428"/>
		<updated>2014-11-15T13:55:25Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;Enchantment  Definition: an enchantment is a very special type of attribute which may be attached (and detached too) to any item present in a player's armoury. The enchant itself...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchantment&lt;br /&gt;
&lt;br /&gt;
Definition: an enchantment is a very special type of attribute which may be attached (and detached too) to any item present in a player's armoury. The enchant itself is worth no value but when infused it adds special bonus statistics to the item that it has been tethered with.&lt;br /&gt;
&lt;br /&gt;
Location: An enchant may be gained after successfully conquering all the levels of any of koth location.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=King_of_the_Hill&amp;diff=173427</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=King_of_the_Hill&amp;diff=173427"/>
		<updated>2014-11-15T13:46:15Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;King of the Hill (Koth)&lt;br /&gt;
&lt;br /&gt;
Koth is a special type of expedition where the team has to defend the location from numerous mobs.&lt;br /&gt;
Building bonus doesn't apply on koths , but disposable items, evolution and new arena bonuses apply on here.&lt;br /&gt;
Unlike expedition, Every Koth location has separate set of multiple mobs per location, who may also summon other mobs to their aid .&lt;br /&gt;
Unlike expedition again, koth offers no experience points or point of progresses. Instead it offers point of honors and blood, people and lgo to some of the surviving members of the party&lt;br /&gt;
Every Koth has three or more levels. Once all the levels have been conquered by someone he gets an enchant. An enchant may be infused with any items in the hall of greater runes.&lt;br /&gt;
An enchant may be used or destroyed for getting higher chance to receive a better enchant in that location in future.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Item_sets&amp;diff=173371</id>
		<title>Item sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Item_sets&amp;diff=173371"/>
		<updated>2014-10-02T22:06:29Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item Set Bonus&lt;br /&gt;
&lt;br /&gt;
Apart from the literal stat bonuses provided by any item, an item set provides very special bonus to the holder.&lt;br /&gt;
&lt;br /&gt;
To get item set bonus, a player must equip any standard set of armour, head gear and pant and /or jewellery. The only condition is that the items must have the same prefix.&lt;br /&gt;
&lt;br /&gt;
For example, if a player wears titanium neck wear along with two other titanium wrist gears, the player will gain additional strength and toughness apart from the stats provided for those jewellery only. &lt;br /&gt;
&lt;br /&gt;
These set bonuses are to be observed by checking the stats of any of the worn set items, where it is displayed in green markings distinctively.&lt;br /&gt;
&lt;br /&gt;
Here is a summarized overall preview of the set bonuses of blood wars, remember that set bonuses drastically can change depending upon the Quality of the items. To calculate the quality of any set always the item with least quality is taken into the accounts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Runic : character defence +, LUCK +&lt;br /&gt;
&lt;br /&gt;
 Shamanistic : BLOOD PTS +, TOUGHNESS +&lt;br /&gt;
&lt;br /&gt;
 Bloody : chance to hit with melee weapons +, PERCEPTION +&lt;br /&gt;
&lt;br /&gt;
 Strengthened : character defence +, AGILITY -&lt;br /&gt;
&lt;br /&gt;
 Bullet-proof : TOUGHNESS +, dodge guns +&lt;br /&gt;
&lt;br /&gt;
 Deadly : additional  attack(s) with every weapon, all weapons damage +&lt;br /&gt;
&lt;br /&gt;
 Tiger`s : chance for critical hit +, dodge melee +&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Ruby : CHARISMA +, INTELLIGENCE +, regenerates HP after each round of combat&lt;br /&gt;
&lt;br /&gt;
 Diamond : CHARISMA +, INTELLIGENCE +, all weapons damage +&lt;br /&gt;
&lt;br /&gt;
 Emerald : CHARISMA +, INTELLIGENCE +, + litres of blood / h&lt;br /&gt;
&lt;br /&gt;
 Twisted : CHARISMA +, REPUTATION +, AGILITY +, chance to hit with melee weapons -&lt;br /&gt;
&lt;br /&gt;
 Vengeful : CHARISMA -, REPUTATION +, additional attack with every weapon&lt;br /&gt;
&lt;br /&gt;
 Insidious : CHARISMA -, REPUTATION +, opponent does not attack in the first round of combat&lt;br /&gt;
&lt;br /&gt;
 Black : CHARISMA -, REPUTATION +, TOUGHNESS +, chance to hit with guns -, chance for critical hit with two-handed melee weapons + &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Copper : CHARISMA +&lt;br /&gt;
&lt;br /&gt;
 Silver : CHARISMA +&lt;br /&gt;
&lt;br /&gt;
 Golden : CHARISMA +&lt;br /&gt;
&lt;br /&gt;
 Platinum : CHARISMA +&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Archaic : INTELLIGENCE +, KNOWLEDGE +, Allows to use the arcanum Silence of Blood, Allows to use the arcanum Absorb Power&lt;br /&gt;
&lt;br /&gt;
 Hypnotising : CHARISMA +, REPUTATION +, Allows to use the arcanum Mask of Adonis, Allows to use the arcanum Mask of Caligula&lt;br /&gt;
&lt;br /&gt;
 Dancing : AGILITY +, APPEARANCE +, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths&lt;br /&gt;
&lt;br /&gt;
 Animal : STRENGTH +, TOUGHNESS +, Allows to use the arcanum Bloodfrenzy, Allows to use the arcanum Beast`s Hide&lt;br /&gt;
&lt;br /&gt;
 Dignified : CHARISMA +8, Allows to use the arcanum Mask of Adonis&lt;br /&gt;
&lt;br /&gt;
 Cunning : REPUTATION +, Allows to use the arcanum Mask of Caligula&lt;br /&gt;
&lt;br /&gt;
 Ursine : STRENGTH +, Allows to use the arcanum Bloofrenzy&lt;br /&gt;
&lt;br /&gt;
 Hard : TOUGHNESS +, Allows to use the arcanum Beast`s Hide&lt;br /&gt;
&lt;br /&gt;
 Astral : APPEARANCE +, Allows to use the arcanum Blood of Life&lt;br /&gt;
&lt;br /&gt;
 Elastic : AGILITY +, Allows to use the arcanum Cat`s Paths&lt;br /&gt;
&lt;br /&gt;
 Cardinal`s : KNOWLEDGE +, Allows to use the arcanum Silence of Blood&lt;br /&gt;
&lt;br /&gt;
 Necromancer`s : INTELLIGENCE +, Allows to use the arcanum Absorb Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Solar : additional attack with every weapon, all weapons damage +, maximum defence from items = 0&lt;br /&gt;
&lt;br /&gt;
 Plastic : maximum damage of all weapons +, BLOOD PTS + , dodge guns +&lt;br /&gt;
&lt;br /&gt;
 Arachnid : char defence +1 for every 4 levels, opponent does not attack in the first round of combat, character defence +&lt;br /&gt;
&lt;br /&gt;
 Hawk`s : damage of all weapons +1 for every 4 levels, dodge% + &lt;br /&gt;
&lt;br /&gt;
 Titanium : STRENGTH +, TOUGHNESS +&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Well_of_Souls&amp;diff=173362</id>
		<title>Well of Souls</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Well_of_Souls&amp;diff=173362"/>
		<updated>2014-10-02T21:12:50Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Options and resourcese ===&lt;br /&gt;
&lt;br /&gt;
Well of Souls is a special type of hall especially built for underworld type realm only, it lets you use additional options connected with creating and upgrading [[items]], stones and character :&lt;br /&gt;
&lt;br /&gt;
* Create or disintegrate a stone&lt;br /&gt;
* Upgrade item&lt;br /&gt;
* Merge items&lt;br /&gt;
* Destroy items&lt;br /&gt;
* [[Tattoos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seven resources are taken into account to use the Well:&lt;br /&gt;
&lt;br /&gt;
* Nanites&lt;br /&gt;
* Mana&lt;br /&gt;
* Bloodstones&lt;br /&gt;
* Heartstones&lt;br /&gt;
* Lifestones&lt;br /&gt;
* Mergestones&lt;br /&gt;
* Soulstones&lt;br /&gt;
&lt;br /&gt;
All stones can be found on [[quests]]. In addition you can get them when you have particular number of [[experience]] points.&lt;br /&gt;
&lt;br /&gt;
=== Option - Create a stone ===&lt;br /&gt;
&lt;br /&gt;
Lets you create or disintegrate stones. Their values are shown in the table below : &lt;br /&gt;
&lt;br /&gt;
'''* Table one for creating bigger stones from smaller ones&lt;br /&gt;
'''&lt;br /&gt;
Bloodstone x 10	 = Heartstone			&lt;br /&gt;
Heartstone x 5	 = Lifestone			&lt;br /&gt;
Lifestone x 3	 = Mergestone			&lt;br /&gt;
Mergestone x 2 + Lifestone x 4	 = Soulstone&lt;br /&gt;
&lt;br /&gt;
'''* Table two for breaking down bigger stones to smaller ones&lt;br /&gt;
	'''		&lt;br /&gt;
Soulstone	 = 1x Mergestone + 2x Lifestone			&lt;br /&gt;
Mergestone	 = 1x Lifestone + 1x Heartstone + 1x Bloodstone			&lt;br /&gt;
Lifestone	 = 2x Heartstone + 2x Bloodstone			&lt;br /&gt;
Heartstone	 = 5x Bloodstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Option - Upgrade item ===&lt;br /&gt;
&lt;br /&gt;
Lets you fill [[items]] with magical power of stones.&lt;br /&gt;
&lt;br /&gt;
:Upgrading normal item by 1 level absorbs 1 bloodstone and on failure item level drops by 1. CHANCE OF SUCCESS 80%&lt;br /&gt;
&lt;br /&gt;
:Upgrading normal item +5 to good level absorbs 1 lifestone and on failure item level drops by 3. CHANCE OF SUCCESS 50%&lt;br /&gt;
&lt;br /&gt;
:Upgrading good item by 1 level absorbs 1 heartstone and on failure item level drops by 3. CHANCE OF SUCCESS 60%&lt;br /&gt;
&lt;br /&gt;
:Upgrading good item +5 to perfect level absorbs 1 lifestone and on failure item level drops by 5. CHANCE OF SUCCESS 30%&lt;br /&gt;
&lt;br /&gt;
:Upgrading perfect item by 1 level absorbs 1 soulstone and on failure item returns back to normal +0.!! CHANCE OF SUCCESS 30%&lt;br /&gt;
&lt;br /&gt;
=== Option - Merge items ===&lt;br /&gt;
&lt;br /&gt;
Lets you merge two different [[items]] of the same type (i.e. helmets, guns 1h etc.) and create new [[items|item]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Merging basic types of items =====&lt;br /&gt;
&lt;br /&gt;
:If you merge two IDENTICAL items, i.e. Cap (+1) + Cap (+1), then you'll get the same item, but 1 level of quality better, in this example it would be Cap (+2). &lt;br /&gt;
If items differ in quality, then quality of new item will be equal to lesser quality + 1, i.e. Cap (+10) + Cap (+8) = Cap (+9).&lt;br /&gt;
&lt;br /&gt;
:If you merge two items with different quality, i.e. hard hat (+1) + helmet (+5), the result is another item with quality equal to the item of with lesser quality, in this case result would be mask (+1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Merging [[items|prefixes]] and [[items|suffixes]] =====&lt;br /&gt;
&lt;br /&gt;
While merging [[items]], [[items|prefix]] or [[items|suffix]] may change.&lt;br /&gt;
Neither [[items|Prefix]] nor [[items|suffix]] affects quality of [[items]].&lt;br /&gt;
&lt;br /&gt;
:If one of the [[items]] doesn't have [[items|prefix]] or [[items|suffix]] and the other does, then the result of merging will be deprived of that trait.&lt;br /&gt;
&lt;br /&gt;
:In case of both [[items]] having [[items|prefix]] the result is [[items|an item]] with [[items|prefix]]. The same applies to [[items|suffixes]].&lt;br /&gt;
&lt;br /&gt;
===== Cost of merging =====&lt;br /&gt;
&lt;br /&gt;
Cost of merging [[items]] is equal to total value of mana and nanites needed to create merged [[items]]. To merge [[items]], mergestone is needed and it's absorbed during the process.&lt;br /&gt;
&lt;br /&gt;
=== Option - Destroy item ===&lt;br /&gt;
&lt;br /&gt;
Lets you regain part of mana and nanites from destroyed items.&lt;br /&gt;
Regains 1/10 of [[items|item's]] value (rounded up).&lt;br /&gt;
&lt;br /&gt;
It is the ONLY way to gain these resources.You can't get them through [[ambush|attacks]].&lt;br /&gt;
&lt;br /&gt;
=== Option - [[Tattoos]] ===&lt;br /&gt;
&lt;br /&gt;
Lets you choose path of development for your character through getting one of the unique [[tattoos]] characteristic for every race.&lt;br /&gt;
&lt;br /&gt;
You can find more information on tattoos [[tattoos|HERE]].&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=User_interface&amp;diff=173361</id>
		<title>User interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=User_interface&amp;diff=173361"/>
		<updated>2014-10-02T20:38:31Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Top Bar ==&lt;br /&gt;
The panel at the top of the screen displaying the resources currently owned as well as brief player data. From left to right they are&lt;br /&gt;
&lt;br /&gt;
* '''Daily Bonus''' - Every day you have 2 daily bonus's. These are&lt;br /&gt;
&lt;br /&gt;
** Quest Bonus (Gold Rush Weekends) - Effects: Luck +20, +1 additional item on a successful quest. &lt;br /&gt;
** Ambush Bonus (Battle frenzy) - Effects: Doubles experience and evolution points for the first won ambush&lt;br /&gt;
&lt;br /&gt;
(Warning: There both active for the first successful quest/fight or until midnight - Until midnight means if it goes over midnight you will still only be able to use this once so use it on the day given)&lt;br /&gt;
 &lt;br /&gt;
* '''Event Icon''' - Occasionally a random server event will begin. When this happens you will notice that an icon appears just below the Daily bonus icons. Mouse over it to see its effects [[Server Events|Server Events]]&lt;br /&gt;
&lt;br /&gt;
* '''Character Status''' - Here you can see your characters name, current square you are in as well as an experience bar which if you hover over brings out a pop up with all relevant leveling information as well as your current amount of [[Evolution points|Evolution Points]]&lt;br /&gt;
&lt;br /&gt;
* '''Blood''' - How much money you currently have as well as how much you generate an hour&lt;br /&gt;
&lt;br /&gt;
* '''Money''' - How much Lgo you currently have as well as how much you generate an hour&lt;br /&gt;
&lt;br /&gt;
* '''People''' - How many people you currently have as well as how many you recruit an hour&lt;br /&gt;
&lt;br /&gt;
== The Chat Tabs ==&lt;br /&gt;
At the bottom right of the screen you will notice two tabs:&lt;br /&gt;
* '''Global Chat''' is visible by everyone on the realm &lt;br /&gt;
* '''Clan Chat''' is visible only by those in your clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Info Panel ==&lt;br /&gt;
The center of the screen were all relevant game data is displayed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Side Bar ==&lt;br /&gt;
The panel on the left hand side of the screen containing links to all areas of the game. Each link on the side bar opens up its relevant info panel&amp;lt;br&amp;gt;&lt;br /&gt;
From top to bottom they are:&lt;br /&gt;
* '''BloodWars Changelog'''  contains a list of all the changes and improvements since the server started&lt;br /&gt;
&lt;br /&gt;
* Below this you can see realm information: &lt;br /&gt;
** Type of realm &lt;br /&gt;
** When it was founded &lt;br /&gt;
** Current amount of characters on it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Premium Account''' contains 3 pages&lt;br /&gt;
** Extend Premium - Adds time to your premium account. Currently you can buy [[premium account|Premium]] via SMS, PayPal or International Transfer&lt;br /&gt;
** Premium Options - Here you will find all the premium bonuses you can buy for your account&lt;br /&gt;
** Premium History - This is the trade log of premium, it lists all premium that enters and exits the account with a brief summary of why&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Throne hall''' is the character status screen. It contains all relevant information to your character such as&lt;br /&gt;
** Race and Arcana&lt;br /&gt;
** Amount of available [[regeneration|Hit Points]] and [[regeneration|Blood Points]]&lt;br /&gt;
** Your current level, [[experience|Points of Progress]], total accumulated Experience Points and how much is needed for the next level up&lt;br /&gt;
** You will also find your current stats, tattoo status, what weapons you have equipped and how much damage they will do at the bottom of this page&lt;br /&gt;
&lt;br /&gt;
* '''Training''' were you can increase your [[Parameters]] with [[experience|Progress of Points]].&lt;br /&gt;
&lt;br /&gt;
* '''Building site''' shows you your square of the city. Here you you can build it up which increases production of resources, amount of [[Regeneration|hit points]] during attack and defence, armory size, chance of a successful [[Espionage|Espionage]] attempt and more as you progress into the city&lt;br /&gt;
&lt;br /&gt;
* '''City Overview''' is a view of the sectors in each [[the structure of the city|zone]] and their squares. When you first open this info panel you are presented with the sector that you are in along with all the other vampires claiming ownership of squares near you. At the top of this info panel you can move to another sector and zone. The further away they are from your zone the longer you will have to travel to ambush or spy on them.&lt;br /&gt;
&lt;br /&gt;
* '''Clan''' opens a very important info panel. BloodWars is a game set in a world of turmoil and bloodshed, being a member of a [[clans|Clan]] is extremely beneficial. On this page you have the following options:&lt;br /&gt;
** Clan List - This will open a new info panel listing all the clans, they are ranked via power with the strongest clans being at the top&lt;br /&gt;
** Leave Clan - This option allows you to leave a clan&lt;br /&gt;
** Clan Message - You can use this option to send a message to every member of that clan&lt;br /&gt;
** Manage Clan - This option is only available to clan leaders and their deputy's.&lt;br /&gt;
&lt;br /&gt;
* '''Clan Headquarters''' opens the info panel listing all the buildings that clan has built. These buildings take a long time to assemble often taking many months. Each one gives a strong unique bonus such as unlocking new [[kingofthehill|King of the Hill]] locations to various tactics and strategies during sieges. Only the strongest time-tested clans can get them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Shop''' is the place where you can buy disposable items as well as basic weapons and equipment for your character. You can also repurchase the items you have sold, the amount of these you can see at one time is connected with the level of your [[buildings|Armoury]]. You can also buy and sell [[Resources|Junk]] here.&lt;br /&gt;
&lt;br /&gt;
* '''Armoury''' a storage for your trophies, all the items you have found on quests or expeditions enter the armory from the bottom and those bought from the Auction enter from the top. The number of items you can see depends on the level of your [[buildings|Armoury]].&lt;br /&gt;
&lt;br /&gt;
* '''Auctions''' opens up non other than the [[Auctions|Auctions]] info panel. You need the [[buildings|Old Market]] built first in order to begin trading. Higher levels of the [[buildings|Old Market]] increase the amount of items you can sell at the same time.&lt;br /&gt;
&lt;br /&gt;
* '''Trade''' is a Necropolis only feature and opens up the[[trade|Trade]] info panels, they are:&lt;br /&gt;
** Trade List - Shows you all current outgoing and incoming trade offers&lt;br /&gt;
** New Offer - Send a new offer to another player&lt;br /&gt;
** Trade History - A list of all trades you have made in the past. This is a premium member only feature.&lt;br /&gt;
&lt;br /&gt;
*'''Well of Souls''' is an Underworld only feature and opens access to the [[Well_of_Souls|Well of Souls]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Prepare an Ambush''' opens up access to the following info panels:&lt;br /&gt;
** [[espionage|Spy]] &lt;br /&gt;
** [[ambush|Attack]] &lt;br /&gt;
** [[sieges|Prepare a Siege]].&lt;br /&gt;
&lt;br /&gt;
* '''Begin a Quest''' is where you send your character out into the world of BloodWars to search for items, gain experience and blood. Once your character has passed all the trials an area has to offer you can then progress further out of the city. The three locations are&lt;br /&gt;
** Vicinity of the City&lt;br /&gt;
** Far Away Journey&lt;br /&gt;
** A Pilgrimage Into the Wastelands&lt;br /&gt;
&lt;br /&gt;
* '''Expedition''' opens up the expedition map with the following info panels:&lt;br /&gt;
** Active Expeditions - Here you can see a list of all the current expeditions taking place within your clan&lt;br /&gt;
** New Expedition - From here you can choose a location on the map and begin an expedition to that area&lt;br /&gt;
** Ritual of Sacrifice - If their are no more monsters left in the area you want to go to, you can use the ritual of sacrifice to spend honour and people to call forth another beast&lt;br /&gt;
&lt;br /&gt;
* '''King of the Hill''' works exactly the same way as expeditions with 2 slight changes. You work your way through a series of battles in each area on the map. Once you reach the end you unlock access to that locations dial in the hall of greater runes. So, similar to expeditions the info panels are:&lt;br /&gt;
** Active Expeditions - Here you can see a list of all the current King of the Hills taking place within your clan&lt;br /&gt;
** New Expedition - From here you can choose a location on the map and begin a King of the Hill to that area&lt;br /&gt;
** Hall of Greater Runes - Once you complete all stages of a location you can use the Hall of Greater Runes to [[enchant|Enchant]] your items.&lt;br /&gt;
&lt;br /&gt;
* '''Arena''' opens up the special weekend expedition info panel. Arena locations are the same as Expedition locations and work the same way with three key exceptions:&lt;br /&gt;
** All arena fights end on Monday at 10:00 server time &lt;br /&gt;
** The monsters are a lot stronger than their expedition counterparts&lt;br /&gt;
** Their is a chance that you may encounter another team hunting in the same location&lt;br /&gt;
&lt;br /&gt;
* '''Tasks''' contains a list of missions for you to complete, each has its own set of challenges are rewards. Each zone has its own list of different Tasks. &lt;br /&gt;
** SPOILER WARNING - You can see a list of all the Tasks, their objectives and their rewards [[tasks|here]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Messages''' In here you will find access to  5 info panels: &lt;br /&gt;
** Message List - Lists the most recent messages you have received. These come in the form of messages from other members or reports from combat, quests and trading. Non premium members can see 10 messages, premium members can see 50&lt;br /&gt;
** Saved - You can save up to 50 messages here. Many players tend to keep their badge reports and task reports here. This is a premium member only info panel.&lt;br /&gt;
** Sent - Here you will find a list of all your sent messages&lt;br /&gt;
** Write a Message - This is were you start creating a message. If you start here you need to enter the player name manually. &lt;br /&gt;
** Friendlist - You can save up to 50 other players in your friendlist for easy access. This is a premium member only option&lt;br /&gt;
also messages from other players, clan messages and your sent messages. Friendlist is also available here. Not saved messages are deleted in 5 days since delivery.&lt;br /&gt;
&lt;br /&gt;
* '''Notes''' opens up the Notepad info panel. Here you can jot down any useful information you come across.&lt;br /&gt;
&lt;br /&gt;
* '''Ranking''' is were you can see your standing among all the other players of BloodWars. This is also a useful page for performing actions such as spying, attacking, viewing profiles and sending messages to specific players.&lt;br /&gt;
&lt;br /&gt;
* '''Settings''' If you want to change the games UI or your password, enter vacation vacation mode or setup your arcana in defence or perhaps even delete your character and re-roll all over again then this is the place to be . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.bloodwars.net/ Tutorial] links to this Wiki.&lt;br /&gt;
&lt;br /&gt;
* [http://forum.bloodwars.net Forum] links to the BloodWars forums. If you have any questions or propositions you can go there and share your views with other people.&lt;br /&gt;
&lt;br /&gt;
* [http://bloodwars.net/javairc Livechat] links to an irc script, and enables players to chat live with each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Log out''' ends the game session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=The_Arena&amp;diff=173360</id>
		<title>The Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=The_Arena&amp;diff=173360"/>
		<updated>2014-10-02T20:27:17Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The arena has been replaced by the new arena with effect from 15 April 2014 vide patch 1.5.0'''''&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
The Arena is a massive dungeon founded by the Lord of Darkness outside of the City. He has announced to the city that he will hold a tournament every 7 days were teams of combatants can enter his Arena and try to make it out with the equipment from his personal armoury he has hidden inside.&lt;br /&gt;
&lt;br /&gt;
Their are many catches though as this is no ordinary game, but one made by the master of the city, the Lord of Darkness himself. He has captured creatures from all 17 locations in the wastes and scattered them out through the arena to guard his treasures. Teams will have to not only risk fighting their way through these dangerous monsters but also the chance to encounter other teams from another clan, perhaps even members of your own clan who have gone blind with greed.&lt;br /&gt;
&lt;br /&gt;
The winners are the best of the best, they gain the favor of the Lord of Darkness and even have a chance of becoming known as the Primarchs of the Dark Lord. There is no greater honour on this world. The Primarchs are above the law, they are the vampiric judges and executioners. No one who has been slain by a Primarch has ever been resurrected in the Well of Souls as the same person ever again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 60%;&amp;quot;&amp;gt;&lt;br /&gt;
== Enrollment Phase ==&lt;br /&gt;
Arenas take place over the course of the weekend, on Saturday and Sunday you go through the enrollment phase. During this time you can start, join and view the amount of teams gearing up for each location of the arena&lt;br /&gt;
* You have to enroll to participate in the Arena. This is the same process as creating a team for an expedition&lt;br /&gt;
* You cannot enter an arena location if you would not receive less than '''50%''' of xp for that location.&lt;br /&gt;
* You can cancel your application up until the moment the host accepts you, at which point you are locked into the team. In the case of being rejected or when leaving the queue you are refunded with half of the blood spent on arcana &lt;br /&gt;
* The Arena fights begin on Monday at 22:00 server time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 30%; height: 100px&amp;quot;&amp;gt;&lt;br /&gt;
== Arena Locations ==&lt;br /&gt;
The Arena map works just like expeditions with few slight changes&lt;br /&gt;
* Every location is always full of mobs &lt;br /&gt;
* An infinite number of teams can apply to any single area&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
== Combat ==&lt;br /&gt;
During an arena you have a chance to meet either a creature from that location or another team entered in the same area&lt;br /&gt;
* The sooner a team joined an Arena, the higher the likelihood they will fight against another team&lt;br /&gt;
* No matter the outcome both teams are eliminated and cannot continue onto a creature fight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
== Fighting Against Creatures==&lt;br /&gt;
If you encounter a mob in an arena you gain the same amount of XP and type of drops as you would on an expedition against this creature. &lt;br /&gt;
* You can get badges on the Arena just like during an expedition&lt;br /&gt;
* You do not gain nor lose honour points.&lt;br /&gt;
* The slain Mob is removed from the area and cannot be fought against by any other team&lt;br /&gt;
* If the creature survives, another team may still fight against it.&lt;br /&gt;
'''* WARNING! Arena Mobs are much stronger!'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; text-align: center; padding-left: 150px; margin-top: 10px; width: 60%;&amp;quot;&amp;gt;&lt;br /&gt;
== Fighting Against Another Team ==&lt;br /&gt;
* Honour is gained in in a fashion to sieges except that honour will always be added or deducted &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; text-align: center; padding-left: 150px; margin-top: 10px; width: 60%;&amp;quot;&amp;gt;&lt;br /&gt;
== Arena Stats ==&lt;br /&gt;
You can check your Arena stats in your profile:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding-left: 290px; margin-top: 10px; width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
* Mob fights&lt;br /&gt;
** Wins&lt;br /&gt;
** Ties&lt;br /&gt;
** Loses&lt;br /&gt;
** Total amount of xp gained&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;  margin-top: 10px; width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
* Team Fights&lt;br /&gt;
** Wins&lt;br /&gt;
** Ties&lt;br /&gt;
** Loses&lt;br /&gt;
** Total amount of xp gained&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Arcana&amp;diff=173358</id>
		<title>Arcana</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Arcana&amp;diff=173358"/>
		<updated>2014-09-11T15:49:48Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[races|race]] has developed a unique set of special powers called [[arcana|'''arcana''']]. By concentrating and using up a lot of [[resources|blood]] a vampire is able to cast [[arcana|arcanum]]. Depending on the level of complication the demand for [[resources|blood]] increases in order to achieve a greater effect.&lt;br /&gt;
&lt;br /&gt;
There are also sets of [[jewlery_sets|Jewellery]] that let you use the [[arcana|arcanum]] of other [[races]] (only the act 1 arcana ). Familiarize yourself with each [[races|Races]] descriptions to better prepare yourself for when time will come when you must clash against a member of every race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thoughtcatcher - Manipulations  ===&lt;br /&gt;
* ''Mask of Adonis'' - increases [[parameters|'''charisma''']], cost:  12/10 [[regeneration|blood points]]  &lt;br /&gt;
* ''Mask of Caligula'' - increases [[parameters|'''reputation''']], cost 12/10 [[regeneration|blood points]] &lt;br /&gt;
* Act 2: ''Majesty''&lt;br /&gt;
** In ambush's takes over 1 agent per 1 level. In sieges and expeditions it gives +5% HP and +1 weapon damage per level, Cost  40 [[regeneration|blood points]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cultist - Rituals ===&lt;br /&gt;
* ''Blood of life'' – regenerates [[regeneration|hit points]] during combat 0,5% in every round per level of arcanum, cost 25/20 [[regeneration|blood points]] &lt;br /&gt;
*''Cat's Paths'' - increases [[parameters|'''agility''']], cost 20/15 [[regeneration|blood points]] &lt;br /&gt;
* Act 2: ''Searing Blood'' &amp;lt;br&amp;gt;&lt;br /&gt;
** Am additional one time attack every round, 10 damage per level, costs 14/15 [[regeneration|blood points]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Absorber – Bloodmagic ===&lt;br /&gt;
* ''Silence of blood'' - blocks effect of enemy's arcana, cost 15 [[regeneration|blood points]]&lt;br /&gt;
* ''Absorb power'' - absorbs enemy's arcana, cost 30 [[regeneration|blood points]]&lt;br /&gt;
* Act 2: ''Power of Blood'' &amp;lt;br&amp;gt;&lt;br /&gt;
** +2 luck, +0,75% chance for critical hit per level, costs 25 [[regeneration|blood points]] &lt;br /&gt;
&lt;br /&gt;
=== Beastmaster – Beast Lore  ===&lt;br /&gt;
* ''Bloodfrenzy'' - increases [[parameters|'''strength''']], cost 13 [[regeneration|blood points]]&lt;br /&gt;
* ''Beast's Hide'' - increases [[parameters|'''toughness''']], cost 20 [[regeneration|blood points]]&lt;br /&gt;
* Act 2: ''Shadow of the Beast''&lt;br /&gt;
** You gain an additional attack with every melee weapon, maximum of 1 level, costs 225 [[regeneration|blood points]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Clan_armoury&amp;diff=173357</id>
		<title>Clan armoury</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Clan_armoury&amp;diff=173357"/>
		<updated>2014-09-11T15:46:10Z</updated>

		<summary type="html">&lt;p&gt;Souvik: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;'''WARNING!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;'''During expedition fights and ambushes items from clan armoury do NOT work'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;'''The game system counts the chance of success when you do something on your account, e.g. if you remain inactive during a caravan then the chance of success will be counted according to your parameters at the time of your next action.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;'''The rule that equipment cannot be changed during a siege (second phase) or a quest may be is overriden if you have borrowed an item from the clan armoury and someone takes it from you.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
# 25 level and membership in a clan required.&lt;br /&gt;
# Decision whether a member has access to clan armoury is made by clan leader or deputy (it is possible during acceptation of application or later in settings).&lt;br /&gt;
# Regardless of above, clan has to consist of at least 15 members who meet the requirements (they have level 25).&lt;br /&gt;
# In case of not meeting point 3) or if a player isn't allowed to use clan armoury, a player can't put anything into clan amoury or take anything from it. The only possibility is to remove their items or give back borrowed ones.&lt;br /&gt;
# If a clans stops to meet the requirements (i.e. one person leaves), then all borrowed items return to clan armoury.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
* Each clan may put maximum of 20 items into armoury with the limit of 6 items per member (with premium option this may be upgraded to 50 and 10 rerespectively) . Any shared item displays the name of the actual owner of that piece.&lt;br /&gt;
* After the owner of an item puts it into armoury, it is deducted from his/her personal stock.&lt;br /&gt;
* Any clanmember (with the exception of item owner, read below) may take an item into his/her armoury if no other member uses it. &lt;br /&gt;
Clan armoury has two section namely unused and used. Unused section shows the items that any general member may borrow and used section shows the borrowed items along with their borrower . &lt;br /&gt;
* Borrowed item can't be sold, auctioned, destroyed and its properties can't be changed (through Well of Souls). The only possible actions are equipping, unequipping and putting it into clan armoury.&lt;br /&gt;
* Item owner, clan leader and deputy can take the item from a player using it and return it to clan armoury.&lt;br /&gt;
* Item owner, clan leader and deputy may remove an item from clan armoury. In this case item returns to its owner.&lt;br /&gt;
* In the moment of removing or leaving of item owner from clan, he/she automatically takes all his/her belongings from clan amoury (they are unequipped from clanmembers using them).&lt;br /&gt;
* If a player leaves clan or is removed from it, he/she automatically returns all clan items which don't belong to him\her, making them available to other clanmembers.&lt;br /&gt;
* In the moment of disbanding a clan, all items returns to their owners.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Initiative&amp;diff=173356</id>
		<title>Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Initiative&amp;diff=173356"/>
		<updated>2014-09-11T15:31:39Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;== '''Initiative''' == '''Definition''':  Initiative is the algebraic sum total of the battle time agility and perception of a vampire.  '''Function''':  Initiative is the decisi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Initiative''' ==&lt;br /&gt;
'''Definition''':&lt;br /&gt;
&lt;br /&gt;
Initiative is the algebraic sum total of the battle time agility and perception of a vampire.&lt;br /&gt;
&lt;br /&gt;
'''Function''':&lt;br /&gt;
&lt;br /&gt;
Initiative is the decisive factor for hitting sequence. The player with higher initiative will always hit first in the round.&lt;br /&gt;
&lt;br /&gt;
'''Place of influence''': &lt;br /&gt;
&lt;br /&gt;
Initiative works wherever any battle occurs hence it influences all ambushes, sieges, expeditions and king of the hills&lt;br /&gt;
&lt;br /&gt;
'''Bonus initiative''':&lt;br /&gt;
&lt;br /&gt;
Under the new arena, ninja is responsible for adding extra initiative to the character using it.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Regeneration&amp;diff=173355</id>
		<title>Regeneration</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Regeneration&amp;diff=173355"/>
		<updated>2014-09-10T16:39:39Z</updated>

		<summary type="html">&lt;p&gt;Souvik: /* Blood Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hit points == &lt;br /&gt;
&lt;br /&gt;
Hit points (HP) are the measure of vitality for your character. When your HP drops below 1 during an ambush you lose. However you do not die – The lord of Darkness has provided vampires access to be reborn in the Forge of the Seven Souls.&lt;br /&gt;
&lt;br /&gt;
==== HP Factors ==== &lt;br /&gt;
&lt;br /&gt;
* Character [[experience|Level]]&lt;br /&gt;
** 4 + (current character [[experience|level]] divided by 10) hit points per [[experience|level]] &lt;br /&gt;
* [[races|Race]] modifiers &lt;br /&gt;
* Disposable [[Items]] raising or lowering HP&lt;br /&gt;
* Buildings &lt;br /&gt;
** In defense: level of police station and charisma&lt;br /&gt;
** In attack: level of bodyguard agency and reputation&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blood Points ==&lt;br /&gt;
&lt;br /&gt;
Blood points (BP) is the amount of blood you keep at hand, usually using up your own blood or from small containers you take with you. They are used for [[Arcana]]. &lt;br /&gt;
&lt;br /&gt;
BP are often mistaken with the liters of [[resources|Blood]] that are stored in vampire's square, although you do fill up your BP with your stores of [[resources|Blood]], they are separate and your BP is not counted towards your current [[resources|Blood]] reserves.    &lt;br /&gt;
&lt;br /&gt;
==== BP Factors ====&lt;br /&gt;
&lt;br /&gt;
* Character [[experience|level]]&lt;br /&gt;
** 2 blood points per level&lt;br /&gt;
* [[races|rRce]] modifiers&lt;br /&gt;
* Disposable and equipable [[Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 10px 8px; width: 100%; clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regeneration of HP &amp;amp; BP ==&lt;br /&gt;
&lt;br /&gt;
Regeneration occurs whenever your HP or BP drops below 100%. &amp;lt;br&amp;gt;&lt;br /&gt;
Whenever this happens [[resources|Blood]] is used for regeneration: &lt;br /&gt;
* Every 1 HP lost is replaced with 1 litre of [[resources|blood]] &lt;br /&gt;
* Every 1 BP lost is replaced with 2 litres of [[resources|blood]] &lt;br /&gt;
&lt;br /&gt;
Notice that:&lt;br /&gt;
&lt;br /&gt;
* Blood Points are expensive, so try to avoid using [[arcana]] when you don't need to &lt;br /&gt;
* Hit Points are regenerated first, then only after hit points are full, blood points are regenerated&lt;br /&gt;
* If character doesn't have full hit points, but there are some blood points left, BP is converted into HP&lt;br /&gt;
* HP is automatically regenerated at the beginning of an [[Ambush]] assuming you have at least one level of a bodyguard agency or the police station, but not at the start of a [[sieges|Siege]]&lt;br /&gt;
&lt;br /&gt;
==== Examples of regeneration ====&lt;br /&gt;
&lt;br /&gt;
You have 2 litres of blood, 15 hit points and 50 blood points. &amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning 2 hit points will be regenerated (for 2 litres of blood), then 50 hit points (for 50 blood points). &amp;lt;br&amp;gt;&lt;br /&gt;
Afterwards you'll have 0 litres of blood, 67 hit points and 0 blood points.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Honour&amp;diff=173354</id>
		<title>Honour</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Honour&amp;diff=173354"/>
		<updated>2014-09-10T16:21:33Z</updated>

		<summary type="html">&lt;p&gt;Souvik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Honour points are used to start an expedition and to add players to it(only if you're the creator).&lt;br /&gt;
 &lt;br /&gt;
Honour points may also be used to carry out hunt as well as to resurrect any monster on an expedition location and to end the phase one immediately at any time. Some disposable items consume honour points.&lt;br /&gt;
&lt;br /&gt;
They can be gained through ambushes ( proportionate to the experience gained during the ambush thus higher the experience bigger the honour received.) King of the hill expeditions offer point of honour to the highest damage dealing survivor.&lt;br /&gt;
&lt;br /&gt;
It may also be found in the souvenir shop where a player may choose his souvenir I'm the form of 5000 honour points.&lt;br /&gt;
&lt;br /&gt;
Honour points are the only currency used in the special event LOTTERY where one can take his chance ( a maximum of ten chances per day ) at the cost of 100 honour points per attempt.&lt;br /&gt;
 &lt;br /&gt;
''Below are rules of point of honour sieges which have been abolished now''&lt;br /&gt;
&lt;br /&gt;
Rules of gaining honour:&lt;br /&gt;
&lt;br /&gt;
* At the beginning of a siege players gain honour equal to their HP.&lt;br /&gt;
 WARNING! If a player starts a siege without maximum HP the game will count the missing HP as HONOUR PENALTY.&lt;br /&gt;
 &lt;br /&gt;
 Example: &lt;br /&gt;
 Player A HP  500/1000  Player B HP  1200/1200&lt;br /&gt;
 Player A Honour -500/500  Player B Honour 0   /1200 &lt;br /&gt;
 where &lt;br /&gt;
 -500 Honour lost/gained by the character&lt;br /&gt;
  500 remaining Honour&lt;br /&gt;
&lt;br /&gt;
* Whenever your character deals damage it is converted into honour&lt;br /&gt;
* Whenever your character is dealt damage you lose that much honour&lt;br /&gt;
WARNING! Regeneration effects do not increase the number of total Honour that can be gained for a player.&lt;br /&gt;
 &lt;br /&gt;
Example: &lt;br /&gt;
 Player A HP  500/1000  Player B HP  1200/1200&lt;br /&gt;
 is dealt dmg -100     deals dmg 100           &lt;br /&gt;
 Player A Honour -600/400  Player B Honour 100 /1200 &lt;br /&gt;
 Player A regenerates 300 HP&lt;br /&gt;
&lt;br /&gt;
 Player A HP  700/1000  Player B HP  1200/1200           &lt;br /&gt;
 Player A Honour -600/400  Player B Honour 100 /1200&lt;br /&gt;
&lt;br /&gt;
Example 2: &lt;br /&gt;
 Player A HP  1000/1000  Player B HP  1200/1200&lt;br /&gt;
 Player A Honour -1000/0     Player B Honour 1000/1200 &lt;br /&gt;
&lt;br /&gt;
 is dealt dmg -500      deals dmg 500    &lt;br /&gt;
&lt;br /&gt;
 Player A HP   500/1000  Player B HP  1200/1200       &lt;br /&gt;
 Player A Honour -1000/0     Player B Honour 1000/1200 &lt;br /&gt;
 &lt;br /&gt;
As you can see in the example you cannot lose more honour than your maximum HP and you cannot gain more honour for a player than his total HP at the beginning of a siege.&lt;br /&gt;
&lt;br /&gt;
* In order for honour to be gained the following criteria have to be met:&lt;br /&gt;
** the siege must be player vs player.&lt;br /&gt;
** the siege cannot be a tie.&lt;br /&gt;
** there must be at least 5 vampires on both sides.&lt;br /&gt;
** if one of the clans deals twice more dmg than the other then honour is not gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player dies during a siege they do not gain any honour, but still lose honour for lost HP.&lt;br /&gt;
&lt;br /&gt;
* Killing blows give an additional bonus:&lt;br /&gt;
**Necropolis: 250 honour points.&lt;br /&gt;
**Underworld: 500 honour points.&lt;br /&gt;
&lt;br /&gt;
* Cathedral, a first zone building, provides 100 honour/h&lt;br /&gt;
&lt;br /&gt;
* If a player does not have maximum HP at the beginning of a siege then the missing HP will be treated as recieved dmg&lt;br /&gt;
&lt;br /&gt;
*Realms with mercenary patch:&lt;br /&gt;
** honour may be gained through ambushes (10 xp = 1 honour rounded down), there are more honour-generating buildings in zones 2 and 3.&lt;br /&gt;
** clan novices do not gain nor lose honour during sieges unless they. Clan novices status persists for 24h after joining a clan.&lt;br /&gt;
** the leader of the clan gains double honour and loses only half.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=The_III_Act&amp;diff=173351</id>
		<title>The III Act</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=The_III_Act&amp;diff=173351"/>
		<updated>2014-09-09T19:00:36Z</updated>

		<summary type="html">&lt;p&gt;Souvik: /* Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;250&amp;quot; face=&amp;quot;gothic&amp;quot;&amp;gt;ACT III&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 10px 8px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving into Act III ===&lt;br /&gt;
&lt;br /&gt;
You can advance to Act II once you:&lt;br /&gt;
* Reach level 65&lt;br /&gt;
* Complete all Act II Quests &lt;br /&gt;
&lt;br /&gt;
''' !! You cannot revert back to Act II once you move into Act III !! '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 10px 8px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III Quests ==&lt;br /&gt;
&lt;br /&gt;
Just like Act II, after completing all the quests in one location you will be able to progress onto the quests further away from the city. &amp;lt;br&amp;gt;&lt;br /&gt;
However in Act III all quests must be unlocked and work with the '''one after another''' format of the previous Acts before they can be done in random order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vicinity of the City ==&lt;br /&gt;
&lt;br /&gt;
* Maximum chance of success = 80%&lt;br /&gt;
* 1 stat point = +X% success&lt;br /&gt;
* 5 luck = +X% success&lt;br /&gt;
* Duration = 300 seconds &lt;br /&gt;
** 100 seconds with '''Shortening'''&lt;br /&gt;
*** 60 seconds with '''Quest Delux'''&lt;br /&gt;
* Quality of drops available are Normal and Good&lt;br /&gt;
* Number of dropped items is the same as _ _ _ _ _&lt;br /&gt;
* Experience points is more than if on _ _ _ _ _&lt;br /&gt;
* Chance for prefix and/or suffix as well as &amp;quot;good&amp;quot; quality is the same as on _ _ _ _&lt;br /&gt;
* A very slight chance of finding a legendary item ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Far Journeys ==&lt;br /&gt;
&lt;br /&gt;
* Maximum chance of success = 70%&lt;br /&gt;
* 1 stat point = +X% success&lt;br /&gt;
* 5 luck = +X% success&lt;br /&gt;
* Duration = 600 seconds&lt;br /&gt;
** 200 seconds with '''Shortening'''&lt;br /&gt;
*** 120 Seconds with '''Quest Delux'''&lt;br /&gt;
* Quality of drops available are Normal and Good &lt;br /&gt;
* Number of dropped items is the same as on _ _ _ _&lt;br /&gt;
* Experience points is more than on _ _ _ _&lt;br /&gt;
* Chance for prefix and/or suffix as well as &amp;quot;good&amp;quot; and &amp;quot;perfect&amp;quot; quality is the same as on _ _ _ _ _&lt;br /&gt;
* A slightly better chance of finding a legendary item than on easy quests ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 10px 8px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilgrimages into the Wastelands ==&lt;br /&gt;
&lt;br /&gt;
* Maximum chance of success = 65%&lt;br /&gt;
* 1 stat point = +X% success&lt;br /&gt;
* 5 luck = +X% success&lt;br /&gt;
* Duration = 1800 seconds&lt;br /&gt;
** 600 seconds with '''Shortening'''&lt;br /&gt;
*** 180 Seconds with '''Quest Delux'''&lt;br /&gt;
* Quality of drops available are Normal, Good and Perfect &lt;br /&gt;
* Number of dropped items is more than on _ _ _ _&lt;br /&gt;
* Experience points is more than _ _ _ _ _&lt;br /&gt;
* Chance for prefix and/or suffix as well as &amp;quot;good&amp;quot; and &amp;quot;perfect&amp;quot; quality is the same as _ _ _ _&lt;br /&gt;
* Chance of finding a legendary item is much higher than on easy and medium quests. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Sequence of Vicinity ====&lt;br /&gt;
&lt;br /&gt;
* 1st - Agility&lt;br /&gt;
* 2nd - Toughness&lt;br /&gt;
* 3rd - Charisma&lt;br /&gt;
* 4th - Reputation&lt;br /&gt;
* 5th - Appearance&lt;br /&gt;
* 6th - Knowledge&lt;br /&gt;
* 7th - Intelligence&lt;br /&gt;
* 8th - Perception&lt;br /&gt;
* 9th - Strength&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Sequence of Far Journey ====&lt;br /&gt;
&lt;br /&gt;
* 1st - Perception&lt;br /&gt;
* 2nd - Charisma&lt;br /&gt;
* 3rd - Strength&lt;br /&gt;
* 4th - Knowledge&lt;br /&gt;
* 5th - Appearance&lt;br /&gt;
* 6th - Reputation&lt;br /&gt;
* 7th - Toughness&lt;br /&gt;
* 8th - Intelligence&lt;br /&gt;
* 9th - Agility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 10px 8px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
==== Sequence of Pilgrimages ====&lt;br /&gt;
&lt;br /&gt;
* 1st - Knowledge&lt;br /&gt;
* 2nd - Strength&lt;br /&gt;
* 3rd - Agility&lt;br /&gt;
* 4th - Toughness&lt;br /&gt;
* 5th - Reputation&lt;br /&gt;
* 6th - Appearance&lt;br /&gt;
* 7th - Perception&lt;br /&gt;
* 8th - Intelligence&lt;br /&gt;
* 9th - Charisma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 10px 8px; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Act III Expeditions ==&lt;br /&gt;
&lt;br /&gt;
In Act III the enemies are much stronger but this also means that you will earn more experience from defeating them.&amp;lt;br&amp;gt;&lt;br /&gt;
If Act III players join an Act I or Act II players expo increases the power of the opponents in proportion to the sum of the levels of the players from Act III. '''The weaker the monster, the greater the modifier.'''&lt;br /&gt;
&lt;br /&gt;
The chance of finding an item or stones is the same as in Act II. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
== Attacks in Act III ==&lt;br /&gt;
&lt;br /&gt;
You'll get '''X* more experience''' for defeating a player who is in Act III that a player who is from Act II, no matter what Act you are in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
== Tasks in Act III ==&lt;br /&gt;
 &lt;br /&gt;
Tasks not completed in Act II roll over into Act III as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clan Buildings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''RUNE FORTRESS'''&lt;br /&gt;
&lt;br /&gt;
The walls of this Hall are covered with runes connected with pylons of power hidden throughout the territory of your clan. The power of earth magic gives you advantages over attacking foes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects: number of protected squares: 3, +1 to all stats per 26 lvl of difference, +15 HP per 16 lvl of difference, +1 damage +2% critical strike chance per 26 lvl of difference&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
Effects: number of protected squares: 4, +1 to all stats per 24 lvl of difference, +15 HP per 14 lvl of difference, +1 damage +2% critical strike chance per 24 lvl of difference&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 20 day(s) &lt;br /&gt;
&lt;br /&gt;
Required number of builders: 6 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 68&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HALL OF GREATER RUNES'''&lt;br /&gt;
&lt;br /&gt;
A place to conduct rituals creating the most powerful of artefacts. Items infused with demonic powers can only serve their owners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects: allows you to begin King of the Hill expeditions, enchant items and unlocks location number 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
Effects: allows you to begin King of the Hill expeditions, enchant items and unlocks location number 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 20 day(s) &lt;br /&gt;
&lt;br /&gt;
Required number of builders: 13 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 68&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''BRIEFING ROOM'''&lt;br /&gt;
&lt;br /&gt;
In this Hall the vampire lords gather their cohorts and make plans for the wars to come. In the middle of the Hall stands a tactical table infused with blood magic that lets you create any battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available tactics.:&lt;br /&gt;
Hill defence&lt;br /&gt;
defenders: AGILITY -8, all weapons damage +12, PERCEPTION +5, HP +200&lt;br /&gt;
attackers: AGILITY -4, all weapons damage +2, chance for critical hit +10 %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
New tactics.:&lt;br /&gt;
Ambush&lt;br /&gt;
defenders: AGILITY -5, chance for critical hit -10 %, character defence +120&lt;br /&gt;
attackers: PERCEPTION -12, all weapons damage +15, chance to hit with all weapons +80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 11 day(s)&lt;br /&gt;
 &lt;br /&gt;
Required number of builders: 11 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 66&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SHOOTING RANGE'''&lt;br /&gt;
&lt;br /&gt;
Scores of targets, trapdoors, posterns and obstacles. All that is needed to master ranged combat, in any conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
New tactics.:&lt;br /&gt;
Into the battle&lt;br /&gt;
PERCEPTION -20, all weapons damage +10, chance for critical hit +10 %, requires RANGED WEAPON&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 5 day(s) &lt;br /&gt;
&lt;br /&gt;
Required number of builders: 4 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 65 &lt;br /&gt;
&lt;br /&gt;
Required buildings: BRIEFING ROOM level 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''POWDER MAGAZINE'''&lt;br /&gt;
&lt;br /&gt;
Weapon storage, laboratory, shooting range with moving targets and gunsmith. All that is needed to tailor firearms to the needs of any vampire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
New tactics.:&lt;br /&gt;
Law and order&lt;br /&gt;
all weapons damage +20, PERCEPTION -30, AGILITY +60, chance for critical hit -25 %, dodge +10 %, requires GUNS (one- or two-handed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 5 day(s) &lt;br /&gt;
&lt;br /&gt;
Required number of builders: 4 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 65 &lt;br /&gt;
&lt;br /&gt;
Required buildings: BRIEFING ROOM level 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOJO'''&lt;br /&gt;
&lt;br /&gt;
An ordinary hall. Scores of training dummies line the walls, allowing any vampire to master even the most exotic melee weapons, next to each dummy stands a pedestal with ancient training guides. Here you will learn all that you need of melee weapons, basics and advanced techniques alike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
New tactics.:&lt;br /&gt;
Lone wolf&lt;br /&gt;
HP +400, dodge +10 %, chance for critical hit -15 %, AGILITY -20, requires MELEE WEAPONS (one- or two-handed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 5 day(s) &lt;br /&gt;
&lt;br /&gt;
Required number of builders: 4 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 65 &lt;br /&gt;
&lt;br /&gt;
Required buildings: BRIEFING ROOM level 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SEWERS'''&lt;br /&gt;
&lt;br /&gt;
The old sewers is interconnected with the ancient catacombs that stretch under the whole City. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects: you can use it once every 14 days, works only on squares in zones 1-3, ignores square protection period (after a finished siege and after a cancelled siege), allows you to besiege people on vacation mode, allows you to besiege banned players (if the ban lasts for more than a week), maximum number of attackers in a siege: 15, maximum number of defenders in a siege: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
Effects: you can use it once every 14 days, works only on squares in zones 1-3, ignores square protection period (after a finished siege and after a cancelled siege), allows you to besiege people on vacation mode, allows you to besiege banned players (if the ban lasts for more than a week), maximum number of attackers in a siege: 20, maximum number of defenders in a siege: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 15 day(s)&lt;br /&gt;
 &lt;br /&gt;
Required number of builders: 8 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 72&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CLAN ARCHIVES'''&lt;br /&gt;
&lt;br /&gt;
All the deeds and possessions of each clanmember are recorded here. It is also a place for the clanmates to trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects: allows you to swap squares within the clan with no wait time; the squares cannot be under siege, siege protection period stays with the square, usable once every 24 hours (for both parties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHAPEL'''&lt;br /&gt;
&lt;br /&gt;
No one knows why this place was called a chapel, but Cainites come here to pray, ask the gods for prosperity and make sacrifices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects: increases the chance of successfully upgrading items by 20 % and items will never be destroyed. Works only for items level: Good +5, Perfect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
Effects: increases the chance of successfully upgrading items by 20 % and items will never be destroyed. Works only for items level: Good +5, Perfect, Perfect +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 21 day(s)&lt;br /&gt;
 &lt;br /&gt;
Required number of builders: 19 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 69&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''KENNELS'''&lt;br /&gt;
&lt;br /&gt;
Only a few vampires are allowed to breed these bloodthirsty beasts. Fed with the blood of their master and led by a Hunter, the Hounds are a murderous weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next level&lt;br /&gt;
New tactics.:&lt;br /&gt;
Shield&lt;br /&gt;
1 random opponent misses the first attack in the first round of a siege&lt;br /&gt;
Shriek&lt;br /&gt;
1 random opponent has 20% chance of missing on every attack in the first round of a siege&lt;br /&gt;
Horror&lt;br /&gt;
1 random opponent will be critically hit by every attack in the first round of a siege&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction time: 30 day(s)&lt;br /&gt;
 &lt;br /&gt;
Required number of builders: 10 &lt;br /&gt;
&lt;br /&gt;
Required level of builders: 65&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wings'''&lt;br /&gt;
&lt;br /&gt;
(Works during quests)&lt;br /&gt;
&lt;br /&gt;
Effects : &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evolution level: 1 &lt;br /&gt;
&lt;br /&gt;
Effect: PERCEPTION +5 &lt;br /&gt;
Required character level: 70 &lt;br /&gt;
Training cost: 150 EVOLUTION PTS&lt;br /&gt;
&lt;br /&gt;
Evolution level: 2&lt;br /&gt;
 &lt;br /&gt;
Effect: PERCEPTION +10 &lt;br /&gt;
Required character level: 72 &lt;br /&gt;
Training cost: 300 EVOLUTION PTS&lt;br /&gt;
&lt;br /&gt;
Evolution level: 3 &lt;br /&gt;
&lt;br /&gt;
Effect: PERCEPTION +15 &lt;br /&gt;
Required character level: 74 &lt;br /&gt;
Training cost: 450 EVOLUTION PTS&lt;br /&gt;
&lt;br /&gt;
Evolution level: 4 &lt;br /&gt;
&lt;br /&gt;
Effect: PERCEPTION +20, dodge melee +10 %, dodge ranged +7 % &lt;br /&gt;
Required character level: 76 &lt;br /&gt;
Training cost: 600 EVOLUTION PT&lt;br /&gt;
&lt;br /&gt;
'''Carapace'''&lt;br /&gt;
(none)&lt;br /&gt;
Works during quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
Evolution level: 1 &lt;br /&gt;
Effect: TOUGHNESS +10 &lt;br /&gt;
Required character level: 75 &lt;br /&gt;
Training cost: 150 EVOLUTION PTS&lt;br /&gt;
Evolution level: 2 &lt;br /&gt;
Effect: TOUGHNESS +20 &lt;br /&gt;
Required character level: 77 &lt;br /&gt;
Training cost: 300 EVOLUTION PTS&lt;br /&gt;
Evolution level: 3 &lt;br /&gt;
Effect: TOUGHNESS +30 &lt;br /&gt;
Required character level: 79 &lt;br /&gt;
Training cost: 450 EVOLUTION PTS&lt;br /&gt;
Evolution level: 4 &lt;br /&gt;
Effect: TOUGHNESS +40, HP +10 % &lt;br /&gt;
Required character level: 81 &lt;br /&gt;
Training cost: 600 EVOLUTION PTS&lt;br /&gt;
&lt;br /&gt;
'''Claws/Fangs/Quills'''&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
Evolution level: 1 &lt;br /&gt;
Effect: one-handed melee weapons damage +5, two-handed melee weapons damage +3, one-handed guns damage +6, two-handed guns damage +3, ranged weapons damage +3 &lt;br /&gt;
Required character level: 85 &lt;br /&gt;
Training cost: 150 EVOLUTION PTS&lt;br /&gt;
Evolution level: 2 &lt;br /&gt;
Effect: one-handed melee weapons damage +10, two-handed melee weapons damage +6, one-handed guns damage +12, two-handed guns damage +6, ranged weapons damage +6 &lt;br /&gt;
Required character level: 87 &lt;br /&gt;
Training cost: 300 EVOLUTION PTS&lt;br /&gt;
Evolution level: 3 &lt;br /&gt;
Effect: one-handed melee weapons damage +15, two-handed melee weapons damage +9, one-handed guns damage +18, two-handed guns damage +9, ranged weapons damage +9 &lt;br /&gt;
Required character level: 89 &lt;br /&gt;
Training cost: 450 EVOLUTION PTS&lt;br /&gt;
Evolution level: 4 &lt;br /&gt;
Effect: one-handed melee weapons damage +20, two-handed melee weapons damage +12, one-handed guns damage +24, two-handed guns damage +12, ranged weapons damage +12, chance to hit with all weapons +35 &lt;br /&gt;
Required character level: 91 &lt;br /&gt;
Training cost: 600 EVOLUTION PTS&lt;br /&gt;
&lt;br /&gt;
'''Venom glands'''&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hardened tendons'''&lt;br /&gt;
(none)&lt;br /&gt;
Works during quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional cavity'''&lt;br /&gt;
(none)&lt;br /&gt;
Aura - always works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daemon blood'''&lt;br /&gt;
(none)&lt;br /&gt;
Aura - always works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 85&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mutated DNA'''&lt;br /&gt;
(none)&lt;br /&gt;
Works during quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enlightened'''&lt;br /&gt;
(none)&lt;br /&gt;
Works during quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sixth sense'''&lt;br /&gt;
(none)&lt;br /&gt;
Works during quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 70&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Absorption'''&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The evolutions will be available when you advance to Act III.&lt;br /&gt;
&lt;br /&gt;
COST: 150 EVOLUTION PTS &lt;br /&gt;
Required character level: 65&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&lt;br /&gt;
All information currently added by the community and is based on Act II information. Thus some data may be incomplete or wrong and is subject to change at a later date&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=User:Souvik&amp;diff=173348</id>
		<title>User:Souvik</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=User:Souvik&amp;diff=173348"/>
		<updated>2014-09-08T14:30:11Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;Tutorial moderator  Forum and game name : Souvik&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial moderator &lt;br /&gt;
Forum and game name : Souvik&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Evolution_points&amp;diff=173347</id>
		<title>Evolution points</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Evolution_points&amp;diff=173347"/>
		<updated>2014-09-08T14:22:43Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;'''Evolution points and evolution '''  Evolution is a special type of training where a player can train very special evolution stats. Evolution stat or simply the evolution works...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Evolution points and evolution '''&lt;br /&gt;
&lt;br /&gt;
Evolution is a special type of training where a player can train very special evolution stats. Evolution stat or simply the evolution works during quests, expo as well koths and in player vs player attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After passing in act 3 and crossing the level 50 every player gains additional evolution points during successful ambushes. These evolution points are used in training the evolution stats. Evolution is applicable to every player irrespective of race, gender and realm.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Kingofthehill&amp;diff=173346</id>
		<title>Kingofthehill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Kingofthehill&amp;diff=173346"/>
		<updated>2014-09-08T13:28:14Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;'''King of the Hill aka Koth'''  Koth is a special type of expedition where the team has to defend the location from numerous mobs.   Building bonus doesn't apply on koths , but ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''King of the Hill aka Koth'''&lt;br /&gt;
&lt;br /&gt;
Koth is a special type of expedition where the team has to defend the location from numerous mobs. &lt;br /&gt;
&lt;br /&gt;
Building bonus doesn't apply on koths , but disposable items, evolution and new arena bonuses apply on here.&lt;br /&gt;
&lt;br /&gt;
Unlike expedition, Every Koth location has separate set of multiple mobs per location, who may also summon other mobs to their aid .&lt;br /&gt;
&lt;br /&gt;
Unlike expedition again, koth offers no experience points or point of progresses. Instead it offers point of honors and blood, people and lgo to some of the surviving members of the party &lt;br /&gt;
&lt;br /&gt;
Every Koth has three levels. Once all the levels have been conquered by someone he gets an enchant. An enchant may be infused with any items in the hall of greater runes. &lt;br /&gt;
&lt;br /&gt;
An enchant may be used or destroyed for getting higher chance to receive a better enchant in that location in future.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Gender&amp;diff=173345</id>
		<title>Gender</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Gender&amp;diff=173345"/>
		<updated>2014-09-08T13:09:50Z</updated>

		<summary type="html">&lt;p&gt;Souvik: Created page with &amp;quot;'''Gender '''  Blood Wars support you to build your character over either male or female gender upon your choice.  Gender determines your character's possibility of equipping ite...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gender '''&lt;br /&gt;
&lt;br /&gt;
Blood Wars support you to build your character over either male or female gender upon your choice.&lt;br /&gt;
&lt;br /&gt;
Gender determines your character's possibility of equipping items.&lt;br /&gt;
&lt;br /&gt;
Most of the blood war items are unisex that is both male and females can wear it. However there are some items specifically intended to be worn by different sexes. &lt;br /&gt;
&lt;br /&gt;
Example : in pant section skirt and kilt are examples of gender specific items.&lt;br /&gt;
&lt;br /&gt;
Gender doesn't influence&lt;br /&gt;
&lt;br /&gt;
Your character statistics, &lt;br /&gt;
Your luck/ chance, &lt;br /&gt;
Your HP.&lt;br /&gt;
&lt;br /&gt;
Just like your race, gender can never be changed once chosen and confirmed.&lt;/div&gt;</summary>
		<author><name>Souvik</name></author>
	</entry>
</feed>