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	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Expeditions&amp;diff=173440</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Expeditions&amp;diff=173440"/>
		<updated>2015-11-26T09:08:41Z</updated>

		<summary type="html">&lt;p&gt;Szeszej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;'''UNDERWORLD WARNING &amp;lt;br&amp;gt;&lt;br /&gt;
You cannot use items borrowed from the clan armory during expeditions'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What are they ==&lt;br /&gt;
BloodWars is set in a world that was devastated by the Great War which ravaged the face of the planet. As the land began to crumble away and sink into the depths of the planet, long forgotten secrets of ancient structures slowly started to surface, many of unknown origin and tales soon began of them being guarded by massive beasts of terrifying power. &lt;br /&gt;
&lt;br /&gt;
Anything that is being defended so vehemently is bound to be worth its weight in gold on the markets of Underworld and Necropolis or perhaps even rare artefact's can be found to increase your power ten fold. &lt;br /&gt;
&lt;br /&gt;
Starting expeditions with other vampires is the best way to seek out these secrets, battling with other vampires is the only way to bring down such beasts. Although the risks the great the rewards more than compensate; mass amounts of experience are gained on every successful journey sent into the wastes and the items and resources found help all participants immeasurably. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 60%;&amp;quot;&amp;gt;&lt;br /&gt;
== Organising an Expedition ==&lt;br /&gt;
&lt;br /&gt;
In order to begin an expedition you must meet the criteria first &lt;br /&gt;
&lt;br /&gt;
* You must belong to a clan&lt;br /&gt;
* A clan can host many expeditions at one time&lt;br /&gt;
* You can host an expedition once every 48 hours, this timer begins at the time you start hosting an expedition &lt;br /&gt;
* You can apply to an expedition once every 24 hours&lt;br /&gt;
* The costs for hosting an expedition are people and honour points and for every clan member you want to join you you'll have to pay:&lt;br /&gt;
** Number of honour points equivalent to that players level&lt;br /&gt;
** Number of people equivalent to that players level of player * 50&lt;br /&gt;
* As long as the level criteria is met every clan member can apply to a expedition, but it's up to the organizer who will be chosen to join&lt;br /&gt;
* You have to use arcana in advance and in case of being declined then your submitted blood is returned &lt;br /&gt;
* Building bonuses are not factored during expeditions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 30%; height: 100px&amp;quot;&amp;gt;&lt;br /&gt;
==Duration==&lt;br /&gt;
Each location has its own unique distance away from the city and each area has thusly a set preparation phase time, the furtehr away from the city you go the longer this phase is&lt;br /&gt;
The second phase ends up every half hour, for example 0:00, 0:30, 1:00 etc&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 30%; height: 100px&amp;quot;&amp;gt;&lt;br /&gt;
== Ritual of Sacrifice ==&lt;br /&gt;
At the top of the Expedition Info Panel their is a '''Ritual of Sacrifice''' tab. Here you can sacrifice honour and people to bring forth new creatures at a chosen location. Each location has its own Ritual and every memeber views that ritual at the same time. This means that if you were to add half the amount of resources needed to call in a new creature, another player can add the rest get the respawn before you at half the cost. Also not that after calling forth one mob the cost of further respawns is increased.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
==Experience Rewards==&lt;br /&gt;
The amount of experience gained depends on the opponent's total HP&lt;br /&gt;
* For example: If a white dragon has 1000 HP, then 1000 xp is divided among all members of the expedition&lt;br /&gt;
How much each member gains depends on each member's level, For example:&lt;br /&gt;
* 3 Players kill the white dragon above, they are level 20, 30 and 50. Exp is divided like this:&lt;br /&gt;
** Lvl 20 - 200 exp&lt;br /&gt;
** Lvl 30 - 300 exp&lt;br /&gt;
** Lvl 50 - 500 exp&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
== Character Level Modifiers == &lt;br /&gt;
Each creature has a level cap and every player beyond that level receives less and less experience. For each level that is:&lt;br /&gt;
* '''Necropolis''': Lower or Higher than the cap on &lt;br /&gt;
* '''Underworld''': Higher than the cap &lt;br /&gt;
** Gain 10% less XP&lt;br /&gt;
The white Dragon level cap is 48 and each creatures level cap is 5 more than its predecessor in the location chain eg &lt;br /&gt;
* Level cap for a Black Dragon is 48+5 = level 53 &lt;br /&gt;
** Thus characters leveled between 1-53 gain 100% experience on Underworld and character with levels 47-53 gain 100% experience on Necropolis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; text-align: center; padding-left: 150px; margin-top: 10px; width: 60%;&amp;quot;&amp;gt;&lt;br /&gt;
== Host Bonus ==&lt;br /&gt;
&lt;br /&gt;
The host gains two times as much experience, again using the white dragon example:&lt;br /&gt;
* A level 20 Leader gains  400 exp&lt;br /&gt;
* A level 50 Leader gains 1000 exp&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
== Item Rewards==&lt;br /&gt;
* You can plunder defeated creature loot, the better the boss the higher the chance of finding better items:&lt;br /&gt;
** Depending on the opponent you will always get at least one item with a random prefix and/or suffix.&lt;br /&gt;
** The more powerful boss the higher the item quality, i.e. good or perfect items.&lt;br /&gt;
* Boss creatures also drop stones with better stones dropping for more difficult enemies &lt;br /&gt;
* If the host deals the final blow they will receive a badge that allows access to the next location. &lt;br /&gt;
** Badges unlock a ignoring 10% defence buff against that creature during all future expeditions.&lt;br /&gt;
** You can only have 1 badge per creature&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; padding: 10px 8px; margin-top: 10px; width: 45%;&amp;quot;&amp;gt;&lt;br /&gt;
== Expedition Locations==&lt;br /&gt;
* There are 17 locations you can expedition too in the game, in each location you have a chance to encounter 1 of up to 3 different enemies, a normal, difficult and extremely difficult creature for that areas level.&lt;br /&gt;
* Every location has a permanent maximum number of teams which can expedition to it at any one time&lt;br /&gt;
** A team begin an expedition for every living mob that is currently in that location&lt;br /&gt;
* Every creature has a set range of random parameters depending on its level&lt;br /&gt;
** Each creature also has a set range of different levels that can be encountered which is affected by the level of the players int he expedition&lt;br /&gt;
* Many creatures have special attacks which can be activated in certain circumstances, i.e. whenever its HP drops below 50%, however it may decide not to use it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: left; text-align: center; padding-left: 150px; margin-top: 10px; width: 60%;&amp;quot;&amp;gt;&lt;br /&gt;
== Useful Information ==&lt;br /&gt;
&lt;br /&gt;
* Ritual of Sacrifice costs reset on the 1st and 15th of every month&lt;br /&gt;
&lt;br /&gt;
* On the 1st day of new every month all creatures are re-spawned automatically&lt;br /&gt;
&lt;br /&gt;
* When you go on an expedition alone the mobs have increased damage and chance to hit&lt;br /&gt;
&lt;br /&gt;
* Mobs statistics are not increased by player level if the host of the expedition doesn't  have the badge from that mob yet&lt;br /&gt;
&lt;br /&gt;
* Mobs have increased stats if players from higher act participate in the expedition&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=New_Arena&amp;diff=173439</id>
		<title>New Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=New_Arena&amp;diff=173439"/>
		<updated>2015-11-26T09:06:23Z</updated>

		<summary type="html">&lt;p&gt;Szeszej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New arena is a special type of player vs player system where the fighters compete against each other for silver coins and gold coins.&lt;br /&gt;
&lt;br /&gt;
It has namely three segments viz&lt;br /&gt;
viz&lt;br /&gt;
 I)  1 vs 1 &lt;br /&gt;
 II) 3 up 3 and&lt;br /&gt;
 III)Clan vs Clan &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**I)1 vs 1 : Any player may daily challenge a random opponent (chosen by the game system )whose ranking point is between x+1 to x+5,where x is the current new arena ranking of the challenger. The challenger gets 4 silver coins and improve in ranking if he wins the battle, if lost then his ranking drops down while the defenders ranking is upgraded and he gets 2 silver coins for successfully defending himself, no silver coin is deducted from the challengers wallet though.&lt;br /&gt;
&lt;br /&gt;
When fighting on the arena, players get ranking points that determine their position in the ranking. When the attacker wins, they get 3 pts + half the difference in ranking points (e.g. if you have 3500 pts and your opponent has 3600, you get +50 bonus points), the opponent loses the same amount. When the defender wins, they get 5 ranking points and the attacker loses the same amount - no bonus points apply. If the fight is a draw, no points are added or deducted&lt;br /&gt;
&lt;br /&gt;
In this battle standard rules of ambush are followed. However unlike the normal defence system the player is allowed to predefine a setup in defence, and if the player is willing to use disposable items it must be bought during setting up the battle command, any disposable bought from the shop won't work in any type of new arena battles.&lt;br /&gt;
&lt;br /&gt;
**II) 3 vs 3 : This battle is fought on every Monday and Thursday at 22: 00 hours. Any player may enrol his name for this battle and invite / accept two more players in his team. The rival team they will find depends proportionally with the highest ranked player in his team. The battle is fought twice, first the attackers ambush the defenders and then the defenders attack the challengers. Like the 1 vs 1 standard rules of ambush and defence is maintained here so both the team gets building bonuses, however it is not allowed to define any predetermined defence setup so the players battle against each other with the gears they were wearing at 20 hours of that day.&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Hitting&amp;diff=173432</id>
		<title>Hitting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Hitting&amp;diff=173432"/>
		<updated>2015-02-17T22:41:22Z</updated>

		<summary type="html">&lt;p&gt;Szeszej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Initiative ==&lt;br /&gt;
&lt;br /&gt;
Sequence of attacks is determined by character's [[parameters|agility]]. The more agile you are the lesser is chance to hit you and the higher is the chance for first hit. First hit in combat deals additional damage (10%, only first hit in every round), then you have the same chance to strike again, until the limit of attacks is reached. Initiative is a difference between both character's sum of [[parameters|perception]] and [[parameters|agility]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Dodges are checked when before calculating hitting, if a character has a +dodge bonus then before each attack there's a chance to dodge and if the dodge is succesful, the attack misses and if unsuccesful all normal checks for hitting are applied.&lt;br /&gt;
&lt;br /&gt;
== Chance to hit ==&lt;br /&gt;
&lt;br /&gt;
* in case of melee weapons depends on your [[parameters|agility]] and opponent's [[parameters|agility]] and of course luck.&lt;br /&gt;
* in case of guns, instead of [[parameters|agility]], [[parameters|perception]] is taken into account (in case of hitting and dodging)&lt;br /&gt;
* in case of ranged weapons sum of [[parameters|perception]] and [[parameters|agility]] is taken into account (in case of hitting and dodging)&lt;br /&gt;
&lt;br /&gt;
Minimum REAL chance to hit  = 1%&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum REAL chance to hit = 99%&lt;br /&gt;
&lt;br /&gt;
== Critical strike ==&lt;br /&gt;
&lt;br /&gt;
From time to time your character hits your opponent especially accurately and/or forcibly. It is called a critical strike and it deals additional [[damage]].&lt;br /&gt;
&lt;br /&gt;
The chance for critical hit depends on the luck parameteres of the fighting characters. &lt;br /&gt;
&lt;br /&gt;
The base critical hit chance is equal to (your luck - your opponent's luck)/5. &lt;br /&gt;
This means that if you have 140 luck and your opponent has 40, the critical chance is equal to (140-40)/5 = 100/5 = 20%&lt;br /&gt;
&amp;lt;b&amp;gt;Critical chance from luck is capped atć 20%.&amp;lt;/b&amp;gt; This means that even if you have 200 more luck than your opponent, you still have 20% base chance.&lt;br /&gt;
&lt;br /&gt;
Items and magical properties can increase the critical hit chance beyond its base value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The maximum REAL chance for critical hit is = 85%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minimum REAL chance for critical hit is = 1%&amp;lt;br&amp;gt; &lt;br /&gt;
This is also the default value of critical hit chance without any bonuses to luck, items etc.&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Damage&amp;diff=173431</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Damage&amp;diff=173431"/>
		<updated>2015-02-17T22:40:53Z</updated>

		<summary type="html">&lt;p&gt;Szeszej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage can be inceased in many ways but primarily the first area to look at is the damage stat, all non ranged weapons have a stat modifyer to increase damage. The three archetypes are listed below:&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
* The basic damage of melee weapons is increased by [[parameters|Strength]] &lt;br /&gt;
* Damage dealt is decreased by half of your opponent's overall defenses&lt;br /&gt;
** The formula for working this out is: &lt;br /&gt;
&lt;br /&gt;
== Guns == &lt;br /&gt;
&lt;br /&gt;
* The basic damage of guns is increased by 1/3 of your total [[parameters|Knowledge]] &lt;br /&gt;
* Damage dealt is decreased by half of your opponent's toughness&lt;br /&gt;
** The formula for working this out is:&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&lt;br /&gt;
* The basic damage of ranged weapons is not increased by any [[parameters|Stat]] &lt;br /&gt;
* Damage dealt is decreased by 1/4 of your opponent's overall defenses&lt;br /&gt;
** The formula for working this out is: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Note:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Damage of any archetype can be additionally increased by bodyguard agency, disposable items and item sets which have an effect similar to (damage of all weapons +x).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; The overall defense is the sum of their [[parameters|Toughness]] and [[Items]] Defense stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Critical damage ==&lt;br /&gt;
&lt;br /&gt;
Critical strikes deals additional damage. Each archetype has its own critical damage modifier: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Melee&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Guns&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Ranged&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;1h Damage *2&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;1h damage *1.5~2&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Light Damage *1.7~2.7&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;2h Damage *4&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;2h Damage *2&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Heavy Damage *1.7~2.5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &lt;br /&gt;
(~ = Increases with Tattoos)&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Effects&amp;diff=770</id>
		<title>Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Effects&amp;diff=770"/>
		<updated>2011-10-12T12:40:29Z</updated>

		<summary type="html">&lt;p&gt;Szeszej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;All effects may be summed and be negative unless stated otherwise&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* '''&amp;amp;plusmn;x $ / h'''&lt;br /&gt;
* '''&amp;amp;plusmn;x people / h'''&lt;br /&gt;
* '''&amp;amp;plusmn;x litres of blood / h'''&lt;br /&gt;
&lt;br /&gt;
Stand for production of a resource per hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
* '''+x perception in defence against ambush''' - adds x points of perception for defending character&lt;br /&gt;
* '''+x HP in defence against ambush''' - adds x HP for defending character. &lt;br /&gt;
* '''+x HP during attack''' - ditto, but for attacking character.&lt;br /&gt;
* '''+x espionage''' - increases espionage abilities, increases chance for successful spying action and decreases chance for successful spying on you.&lt;br /&gt;
* '''+x reputation during attack''' - increases reputation during ambush for attacking character. This bonus is added to bonus of Bodyguard Agency.&lt;br /&gt;
* '''hospital production increased by x %'''&lt;br /&gt;
* '''shelter's effects increased by x %''' - percentage increase of both shelter's effects&lt;br /&gt;
* '''room in armoury + x''' - additional number of slots for items in armoury,&lt;br /&gt;
* '''maximum number of trade offers +x''' - number of offers in the same time.&lt;br /&gt;
* '''perception during ambush increased by x''' - increases perception by x points during ambush no mater whether you attack or defend,&lt;br /&gt;
* '''taxi speed +x''' - allows to use subsequent levels of taxi decreasing attack time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* '''BLOOD PTS &amp;amp;plusmn;x %'''&lt;br /&gt;
* '''HIT PTS +x %'''&lt;br /&gt;
Two above effects modify hit points and blood points of your character. Both effects are summed and both may have negative effect.&lt;br /&gt;
&lt;br /&gt;
* '''LUCK &amp;amp;plusmn;x''' - increases or decreases character's luck&lt;br /&gt;
&lt;br /&gt;
* '''STRENGTH &amp;amp;plusmn;x'''&lt;br /&gt;
* '''AGILITY &amp;amp;plusmn;x'''&lt;br /&gt;
* '''TOUGHNESS &amp;amp;plusmn;x'''&lt;br /&gt;
* '''APPEARANCE &amp;amp;plusmn;x'''&lt;br /&gt;
* '''CHARISMA &amp;amp;plusmn;x'''&lt;br /&gt;
* '''REPUTATION &amp;amp;plusmn;x'''&lt;br /&gt;
* '''PERCEPTION &amp;amp;plusmn;x'''&lt;br /&gt;
* '''INTELLIGENCE &amp;amp;plusmn;x'''&lt;br /&gt;
* '''WISDOM &amp;amp;plusmn;x'''&lt;br /&gt;
Decrease or increase character's parameters.&lt;br /&gt;
&lt;br /&gt;
* '''stats requirements lowered by x%''' - proportionally lowers paramter requirements to equip items (level and strength, agility etc.) and constructing buildings.&lt;br /&gt;
* '''experience &amp;amp;plusmn;x %''' - proportionally modifies experience gained through quests and attacks.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
* '''regenerates x HIT PTS per round of combat'''&lt;br /&gt;
* '''regenerates x BLOOD PTS per 10 dmg taken'''&lt;br /&gt;
* '''&amp;amp;plusmn;x to HIT PTS per hit'''&lt;br /&gt;
* '''&amp;amp;plusmn;x to BLOOD PTS per hit'''&lt;br /&gt;
* '''regenerates HIT PTS after every round of combat''' - effect of Cultist's arcana. Depends on maximum hit points and arcanum level.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
* '''maximum items defence = 0''' - if total character's defence resulting from other sources than TOUGHNESS is greater than 0, it is zeroed. &lt;br /&gt;
* '''defence &amp;amp;plusmn;x''' - increases equipment defence by o x. Effects is included in item parameters and may be found only on items with defence parameter.&lt;br /&gt;
* '''defence &amp;amp;plusmn;x %''' - ditto, but proportionally. &lt;br /&gt;
* '''char defence &amp;amp;plusmn;x''' - increases character defence. Effect is not included on item and may be found on any type of equipment.&lt;br /&gt;
* '''defence increased by x for every 4 char levels''' - every 4 levels defence is increased by x. Effect restriction as in '''defence &amp;amp;plusmn;x'''.&lt;br /&gt;
* '''char defence increased by x for every 4 char levels''' - ditto, but applies to character and works similarily to '''char defence &amp;amp;plusmn;x'''.&lt;br /&gt;
* '''ignores x % of opponent's defence''' - word 'defence' stands for character's defence after all calculations connected with used items have been made, i.e. in case of guns this effect ignores x% of opponent's toughness because guns ignore item defence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum and maximum damage ==&lt;br /&gt;
* '''minimum damage of all weapons &amp;amp;plusmn;x'''&lt;br /&gt;
* '''maximum damage of all weapons &amp;amp;plusmn;x'''&lt;br /&gt;
Modifies maximum and minimum damage of all equipped weapons. It may be found on any type of equipment, but is no included in weapon parameters, you can see the effect only in Throne Hall.&lt;br /&gt;
&lt;br /&gt;
* '''minimum damage &amp;amp;plusmn;x'''&lt;br /&gt;
* '''maximum damage &amp;amp;plusmn;x'''&lt;br /&gt;
* '''minimum damage &amp;amp;plusmn;x %'''&lt;br /&gt;
* '''maximum damage &amp;amp;plusmn;x %'''&lt;br /&gt;
Point and percentage modifiers. May be found only on weapons and apply only to weapons they are on. Effects are included in weapons parameters.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
* '''weapon damage &amp;amp;plusmn;x''' - modifies damage of a weapon and therefore may be found only on weapons. Effect is included in weapons parameters.&lt;br /&gt;
* '''damage of all weapons &amp;amp;plusmn;x''' - applies to all equipped weapons, is not included in weapons parameters.&lt;br /&gt;
* '''damage increased by x for every 4 char levels''' - every 4 levels damage is increased by x. Similiar to effect '''weapon damage &amp;amp;plusmn;x'''.&lt;br /&gt;
* '''damage of all weapons increased by x for every 4 char levels''' - every 4 levels damage of all eapons is increased. Similiar to effect '''damage of all weapons &amp;amp;plusmn;x'''.&lt;br /&gt;
* '''damage of all weapons &amp;amp;plusmn;x during ambush''' - similiar to '''damage of all weapons &amp;amp;plusmn;x''' but only during an ambush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional attack ==&lt;br /&gt;
* '''additional attack with every weapon''' - effect is not summed which means that there may be only one such effect on character.&lt;br /&gt;
* '''additional x attacks with every weapon''' - ditto, but it may be summed. Both effects may apply at the same time, i.e. if you have armour with +3 additional attacks and set which gives an additional attack you'll have 5 attacks with every weapon.&lt;br /&gt;
* '''opponent does not attack in the first round of combat''' - applies only to ambushes, not sieges.&lt;br /&gt;
* '''attacks per round doubled''' - doubles number of attacks per round. Effect possessed by some NPCs.&lt;br /&gt;
* '''attacks per round: x''' - applies only to weapon it is on and therefore may be found only on weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Critical hit ==&lt;br /&gt;
* '''chance for critical hit with weapon &amp;amp;plusmn;x %''' - applies only to weapon it is on.&lt;br /&gt;
* '''chance for critical hit &amp;amp;plusmn;x %''' - applies to all equipped weapons.&lt;br /&gt;
* '''chance for critical hit with two-handed melee weapon &amp;amp;plusmn;x %''' - applies only to two-haneded melee weapons.&lt;br /&gt;
* '''chance for critical hit with guns &amp;amp;plusmn;x %''' - applies to all equipped guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hit ==&lt;br /&gt;
* '''Hit &amp;amp;plusmn;x''' - applies only to weapon it is on.&lt;br /&gt;
* '''Hit with all weapons &amp;amp;plusmn;x''' - applies to all equipped weapons.&lt;br /&gt;
* '''Chance to hit with melee weapons &amp;amp;plusmn;x''' - applies to all equipped melee weapons.&lt;br /&gt;
* '''Chance to hit with guns &amp;amp;plusmn;x''' - applies to all equipped guns.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
== Arcana ==&lt;br /&gt;
* '''Allows to use arcanum x''' - allows to use other race's arcanum. Used arcana work during siege even though items providing them are not equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Absorber's Arcana ==&lt;br /&gt;
* '''Negates effects of opponent's arcana''' - blocks x levels of arcana used by opponent. &lt;br /&gt;
* '''Absorbs opponent's arcana''' - absorbs x levels of arcana used by opponent.&lt;br /&gt;
In case of ambush arcana are used at the beginning of combat. In case of siege the first opponent the player attacks is affected, no matter whether strike hits or not.&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
== Events ==&lt;br /&gt;
* '''effects of buildings apply to sieges on vampires''' - hit points are regenerated at the beginning of a siege. Effect applies only to the moment of combat.&lt;br /&gt;
* '''effects of buildings do not apply to ambushes''' - only basic hit points and parameters are taken into account. Hit points are not regenerated at the beginning of combat.&lt;br /&gt;
* '''construction time &amp;amp;plusmn;x %''' - proportionally modifies construction time.&lt;br /&gt;
* '''regeneration cost x %''' - proportionally modifies regeneration cost of hit and blood points.&lt;br /&gt;
* '''chance for successful quest increased'''&lt;br /&gt;
* '''chance for successful quest decreased'''&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
== Dodge ==&lt;br /&gt;
Maximum dodge is 30%&lt;br /&gt;
&lt;br /&gt;
* '''dodge &amp;amp;plusmn;x %''' - decreases your opponent's chance to hit you. Your chance to dodge = chance to dodge + chance to dodge a specific weapon (for that specific weapon).&lt;br /&gt;
* '''dodge against guns &amp;amp;plusmn;x %''' - ditto, but applies to guns.&lt;br /&gt;
* '''dodge against melee weapons &amp;amp;plusmn;x %''' - ditto, but applies to melee weapons.&lt;br /&gt;
* '''dodge against ranged weapons &amp;amp;plusmn;x %''' - ditto, but applies to ranged weapons.&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Stones&amp;diff=198</id>
		<title>Stones</title>
		<link rel="alternate" type="text/html" href="https://wiki.bloodwars.net/index.php?title=Stones&amp;diff=198"/>
		<updated>2007-07-30T13:56:04Z</updated>

		<summary type="html">&lt;p&gt;Szeszej: Redirecting to Well of Souls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Well of Souls]]&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
</feed>