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	<id>https://wiki.bloodwars.net/index.php?action=history&amp;feed=atom&amp;title=Damage</id>
	<title>Damage - Revision history</title>
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	<updated>2026-04-29T23:33:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bloodwars.net/index.php?title=Damage&amp;diff=173431&amp;oldid=prev</id>
		<title>Szeszej at 22:40, 17 February 2015</title>
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		<updated>2015-02-17T22:40:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Damage can be inceased in many ways but primarily the first area to look at is the damage stat, all non ranged weapons have a stat modifyer to increase damage. The three archetypes are listed below:&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
* The basic damage of melee weapons is increased by [[parameters|Strength]] &lt;br /&gt;
* Damage dealt is decreased by half of your opponent's overall defenses&lt;br /&gt;
** The formula for working this out is: &lt;br /&gt;
&lt;br /&gt;
== Guns == &lt;br /&gt;
&lt;br /&gt;
* The basic damage of guns is increased by 1/3 of your total [[parameters|Knowledge]] &lt;br /&gt;
* Damage dealt is decreased by half of your opponent's toughness&lt;br /&gt;
** The formula for working this out is:&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&lt;br /&gt;
* The basic damage of ranged weapons is not increased by any [[parameters|Stat]] &lt;br /&gt;
* Damage dealt is decreased by 1/4 of your opponent's overall defenses&lt;br /&gt;
** The formula for working this out is: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Note:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Damage of any archetype can be additionally increased by bodyguard agency, disposable items and item sets which have an effect similar to (damage of all weapons +x).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; The overall defense is the sum of their [[parameters|Toughness]] and [[Items]] Defense stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Critical damage ==&lt;br /&gt;
&lt;br /&gt;
Critical strikes deals additional damage. Each archetype has its own critical damage modifier: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Melee&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Guns&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Ranged&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;1h Damage *2&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;1h damage *1.5~2&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Light Damage *1.7~2.7&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;2h Damage *4&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;2h Damage *2&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;Heavy Damage *1.7~2.5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &lt;br /&gt;
(~ = Increases with Tattoos)&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
	</entry>
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