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	<id>https://wiki.bloodwars.net/index.php?action=history&amp;feed=atom&amp;title=Hitting</id>
	<title>Hitting - Revision history</title>
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	<updated>2026-04-29T23:34:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bloodwars.net/index.php?title=Hitting&amp;diff=173432&amp;oldid=prev</id>
		<title>Szeszej at 22:41, 17 February 2015</title>
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		<updated>2015-02-17T22:41:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Initiative ==&lt;br /&gt;
&lt;br /&gt;
Sequence of attacks is determined by character's [[parameters|agility]]. The more agile you are the lesser is chance to hit you and the higher is the chance for first hit. First hit in combat deals additional damage (10%, only first hit in every round), then you have the same chance to strike again, until the limit of attacks is reached. Initiative is a difference between both character's sum of [[parameters|perception]] and [[parameters|agility]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Dodges are checked when before calculating hitting, if a character has a +dodge bonus then before each attack there's a chance to dodge and if the dodge is succesful, the attack misses and if unsuccesful all normal checks for hitting are applied.&lt;br /&gt;
&lt;br /&gt;
== Chance to hit ==&lt;br /&gt;
&lt;br /&gt;
* in case of melee weapons depends on your [[parameters|agility]] and opponent's [[parameters|agility]] and of course luck.&lt;br /&gt;
* in case of guns, instead of [[parameters|agility]], [[parameters|perception]] is taken into account (in case of hitting and dodging)&lt;br /&gt;
* in case of ranged weapons sum of [[parameters|perception]] and [[parameters|agility]] is taken into account (in case of hitting and dodging)&lt;br /&gt;
&lt;br /&gt;
Minimum REAL chance to hit  = 1%&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum REAL chance to hit = 99%&lt;br /&gt;
&lt;br /&gt;
== Critical strike ==&lt;br /&gt;
&lt;br /&gt;
From time to time your character hits your opponent especially accurately and/or forcibly. It is called a critical strike and it deals additional [[damage]].&lt;br /&gt;
&lt;br /&gt;
The chance for critical hit depends on the luck parameteres of the fighting characters. &lt;br /&gt;
&lt;br /&gt;
The base critical hit chance is equal to (your luck - your opponent's luck)/5. &lt;br /&gt;
This means that if you have 140 luck and your opponent has 40, the critical chance is equal to (140-40)/5 = 100/5 = 20%&lt;br /&gt;
&amp;lt;b&amp;gt;Critical chance from luck is capped atć 20%.&amp;lt;/b&amp;gt; This means that even if you have 200 more luck than your opponent, you still have 20% base chance.&lt;br /&gt;
&lt;br /&gt;
Items and magical properties can increase the critical hit chance beyond its base value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The maximum REAL chance for critical hit is = 85%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minimum REAL chance for critical hit is = 1%&amp;lt;br&amp;gt; &lt;br /&gt;
This is also the default value of critical hit chance without any bonuses to luck, items etc.&lt;/div&gt;</summary>
		<author><name>Szeszej</name></author>
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