Difference between revisions of "Damage"

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Latest revision as of 22:40, 17 February 2015

Damage can be inceased in many ways but primarily the first area to look at is the damage stat, all non ranged weapons have a stat modifyer to increase damage. The three archetypes are listed below:

Melee Weapons

  • The basic damage of melee weapons is increased by Strength
  • Damage dealt is decreased by half of your opponent's overall defenses
    • The formula for working this out is:

Guns

  • The basic damage of guns is increased by 1/3 of your total Knowledge
  • Damage dealt is decreased by half of your opponent's toughness
    • The formula for working this out is:

Ranged Weapons

  • The basic damage of ranged weapons is not increased by any Stat
  • Damage dealt is decreased by 1/4 of your opponent's overall defenses
    • The formula for working this out is:


Note:

  • Damage of any archetype can be additionally increased by bodyguard agency, disposable items and item sets which have an effect similar to (damage of all weapons +x).
  • The overall defense is the sum of their Toughness and Items Defense stat.

Critical damage

Critical strikes deals additional damage. Each archetype has its own critical damage modifier:

Melee Guns Ranged
1h Damage *2
1h damage *1.5~2
Light Damage *1.7~2.7
2h Damage *4
2h Damage *2
Heavy Damage *1.7~2.5

(~ = Increases with Tattoos)