Difference between revisions of "Item sets"

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Latest revision as of 22:06, 2 October 2014

Item Set Bonus

Apart from the literal stat bonuses provided by any item, an item set provides very special bonus to the holder.

To get item set bonus, a player must equip any standard set of armour, head gear and pant and /or jewellery. The only condition is that the items must have the same prefix.

For example, if a player wears titanium neck wear along with two other titanium wrist gears, the player will gain additional strength and toughness apart from the stats provided for those jewellery only.

These set bonuses are to be observed by checking the stats of any of the worn set items, where it is displayed in green markings distinctively.

Here is a summarized overall preview of the set bonuses of blood wars, remember that set bonuses drastically can change depending upon the Quality of the items. To calculate the quality of any set always the item with least quality is taken into the accounts.


Runic : character defence +, LUCK +
Shamanistic : BLOOD PTS +, TOUGHNESS +
Bloody : chance to hit with melee weapons +, PERCEPTION +
Strengthened : character defence +, AGILITY -
Bullet-proof : TOUGHNESS +, dodge guns +
Deadly : additional  attack(s) with every weapon, all weapons damage +
Tiger`s : chance for critical hit +, dodge melee +


Ruby : CHARISMA +, INTELLIGENCE +, regenerates HP after each round of combat
Diamond : CHARISMA +, INTELLIGENCE +, all weapons damage +
Emerald : CHARISMA +, INTELLIGENCE +, + litres of blood / h
Twisted : CHARISMA +, REPUTATION +, AGILITY +, chance to hit with melee weapons -
Vengeful : CHARISMA -, REPUTATION +, additional attack with every weapon
Insidious : CHARISMA -, REPUTATION +, opponent does not attack in the first round of combat
Black : CHARISMA -, REPUTATION +, TOUGHNESS +, chance to hit with guns -, chance for critical hit with two-handed melee weapons + 


Copper : CHARISMA +
Silver : CHARISMA +
Golden : CHARISMA +
Platinum : CHARISMA +


Archaic : INTELLIGENCE +, KNOWLEDGE +, Allows to use the arcanum Silence of Blood, Allows to use the arcanum Absorb Power
Hypnotising : CHARISMA +, REPUTATION +, Allows to use the arcanum Mask of Adonis, Allows to use the arcanum Mask of Caligula
Dancing : AGILITY +, APPEARANCE +, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
Animal : STRENGTH +, TOUGHNESS +, Allows to use the arcanum Bloodfrenzy, Allows to use the arcanum Beast`s Hide
Dignified : CHARISMA +8, Allows to use the arcanum Mask of Adonis
Cunning : REPUTATION +, Allows to use the arcanum Mask of Caligula
Ursine : STRENGTH +, Allows to use the arcanum Bloofrenzy
Hard : TOUGHNESS +, Allows to use the arcanum Beast`s Hide
Astral : APPEARANCE +, Allows to use the arcanum Blood of Life
Elastic : AGILITY +, Allows to use the arcanum Cat`s Paths
Cardinal`s : KNOWLEDGE +, Allows to use the arcanum Silence of Blood
Necromancer`s : INTELLIGENCE +, Allows to use the arcanum Absorb Power


Solar : additional attack with every weapon, all weapons damage +, maximum defence from items = 0
Plastic : maximum damage of all weapons +, BLOOD PTS + , dodge guns +
Arachnid : char defence +1 for every 4 levels, opponent does not attack in the first round of combat, character defence +
Hawk`s : damage of all weapons +1 for every 4 levels, dodge% + 
Titanium : STRENGTH +, TOUGHNESS +