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    <title>BloodWars Tutorial</title>
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== Introduction ==

* [[BloodWars|About the game]]
* [[World's End War]] 
* [[Founding the First City]] 
* [[Path of the Ancients]] 
&lt;/div&gt;

&lt;div style="float: left; padding: 10px 8px; margin-top: 10px; width: 45%; background: #F9F9F9; border: 1px solid #CCCCCC;"&gt;
== BASICS ==

* [[Start|First steps]] - how to begin the game 
* [[Realm kinds]] - how do they differ?
* [[user interface|Description of user's interface]]
* [[Races]] and their [[Arcana]] 
* [[The structure of the city|Structure and division of the City]] 
* [[Parameters|Character's parameters]] 
* [[Experience|Experience, points in ranking, progress points, levels]] 
* [[Regeneration|Blood points, hit points, regeneration]]
* [[Resources]] 
* [[Status|Player statuses]] 
* [[Items]] - types of equipment, weapons, disposable items 
* [[The II Act]]
* [[The III Act]]
&lt;/div&gt;

&lt;div style="float: right; padding: 10px 8px; margin-top: 10px; width: 45%; background: #FFE9D2; border: 1px solid #FFBC79;"&gt;
== ACTIONS ==
* [[Quests]]
* [[Espionage]]
* [[Ambush|Attacking enemies]]
* [[Sieges]]
* [[Tasks]]
* [[Server Events|Server events]]
* [[Expeditions|Expeditions]]
* [[The Arena]] &lt; Does not exist anymore
* [[New Arena]]
* [[King of the Hill]]
&lt;/div&gt;

&lt;div style="float: right; padding: 10px 8px; margin-top: 10px; width: 45%; background: #F9FCFF; border: 1px solid #97BF87;"&gt;
== POSSIBILITIES ==
* [[Tattoos|Tattoos]]
* [[Well of Souls|Well of souls - upgrading items]]
* [[Stones]]
* [[Clans]]
* [[Auctions|Auctions]] - Underworld type realms only
* [[Trade]] - Necropolis type realms only
* [[Premium account]]
* [[Buildings]]
* [[Vacation]]
* [[Clan armoury]]
* [[Enchantments]]
&lt;/div&gt;

&lt;div style="float: left; padding: 10px 8px; margin-top: 10px; clear: left; width: 45%; background: #F8EABA; border: 1px solid #CCCCCC;"&gt;
== GAME MECHANICS ==
* [[Damage]]
* [[Hitting]]
* [[Randomizing algorithm]]
* [[Effects]] - description of effects found in the game.
* [[Honour]] - how to get it
* [[Luck]] - what is affected by it and what is not
&lt;/div&gt;

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