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  • ** Parameter X + 1, Parameter Y + 1, Parameter Z + 1 ** Parameter X + 2, Parameter Y +1
    3 KB (441 words) - 08:14, 13 October 2013
  • * Zone 2 - 1 week * Zone 1 - 3 days
    570 bytes (94 words) - 04:29, 3 April 2010
  • ...al item by 1 level absorbs 1 bloodstone and on failure item level drops by 1. CHANCE OF SUCCESS 80% :Upgrading normal item +5 to good level absorbs 1 lifestone and on failure item level drops by 3. CHANCE OF SUCCESS 50%
    4 KB (555 words) - 21:12, 2 October 2014
  • I) 1 vs 1 ...ndom opponent (chosen by the game system )whose ranking point is between x+1 to x+5,where x is the current new arena ranking of the challenger. The chal
    2 KB (374 words) - 09:06, 26 November 2015
  • ...] that let you use the [[arcana|arcanum]] of other [[races]] (only the act 1 arcana ). Familiarize yourself with each [[races|Races]] descriptions to be ...s over 1 agent per 1 level. In sieges and expeditions it gives +5% HP and +1 weapon damage per level, Cost 40 [[regeneration|blood points]] <br>
    2 KB (288 words) - 15:49, 11 September 2014
  • '''1)''' Increases the chance for successful ambush providing +1% bonus to Reputation for every point of luck. For example if you have 10 lu '''2)''' Increases the chance for successful quest. Every 5 lucks adds +3/+2/+1 % respectively.
    3 KB (495 words) - 12:29, 2 August 2017
  • ...) are the measure of vitality for your character. When your HP drops below 1 during an ambush you lose. However you do not die – The lord of Darkness * Every 1 HP lost is replaced with 1 litre of [[resources|blood]]
    3 KB (385 words) - 16:39, 10 September 2014
  • *'''LEVEL 1''' : helmet defence max 3, armour defence max 6, pants defence max 3<br> *'''LEVEL 1''': 1000 [[experience|PoP]], 1 [[stones|bloodstone]]<br />
    34 KB (3,971 words) - 17:48, 3 June 2015
  • <td style="padding: 7px;">+1 quest / 2 hours</td> <td style="font-weight: bold; padding: 7px;">+1 quest / hour</td>
    7 KB (1,056 words) - 09:46, 18 March 2013
  • ...uction of [[resources|blood]] per hour by 5 litres. The exception is level 1 which increases production by 20 litres per hour. '''Effect''': [[parameters|Perception]] during ambush icreased by 1 for every level of this building, in defence [[regeneration|Hit Points]] ar
    5 KB (809 words) - 15:34, 14 March 2013
  • ** Number of sectors 1 – Number of squares 1 ** Number of sectors 1 – Number of squares 12
    3 KB (429 words) - 10:54, 15 March 2013
  • * The basic damage of guns is increased by 1/3 of your total [[parameters|Knowledge]] * Damage dealt is decreased by 1/4 of your opponent's overall defenses
    2 KB (257 words) - 22:40, 17 February 2015
  • <th>Zone 1</th> <th>Zone 1</th>
    3 KB (464 words) - 11:24, 17 March 2013
  • * 1 zone 1 -> 30 minutes ...orious, the attacker pays tribute with 10% of all [[Resources]] as well as 1 [[evolution_points|Evolution Point]].
    3 KB (502 words) - 18:15, 14 October 2014
  • * 1 stat point = +3% success * 1 stat point = +1% success
    9 KB (1,399 words) - 16:34, 28 March 2013
  • Minimum REAL chance to hit = 1%<br> The minimum REAL chance for critical hit is = 1%<br>
    2 KB (340 words) - 22:41, 17 February 2015
  • You can set minimum price, but it costs 1 bloodstone. * You have 1 hour to cancel your auction, after that it won't be possible..
    3 KB (582 words) - 09:06, 15 February 2010
  • ...oom for 1 piece of Armour for each body part, up to 2 weapons, 2 rings and 1 neck item.
    3 KB (446 words) - 13:00, 17 March 2013
  • * Underworld (also known as R1UK) - opened on 1.03.2007 * Disposable items for a 1 time boost to your stats
    932 bytes (142 words) - 17:43, 14 March 2013
  • ...s over 1 agent per 1 level. In sieges and expeditions it gives +5% HP and +1 weapon damage per level, Cost 40 [[regeneration|blood points]]<br> ** you gain an additional attack with every melee weapon, maximum of 1 level, costs 225 [[regeneration|blood points]]<br>
    7 KB (962 words) - 16:24, 20 March 2013

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