Tattoos

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Tattoos are the way you specialize your character in BloodWars. Tattoos are locked to using specific archetypes whether it be guns, melee or ranged, some of them even cross over allowing for a more versatile use of equipment. Tattoos are accessible via the Well of Souls, every vampire can get a tattoo in exchange for Points of Progress and Stones.



Tattoos

Every path consists of four tattoos. Each one can be developed separately from the other three.

Weapons restriction

Tattoos will only work if you have the required weapon it uses equipped.


Equipment restriction

Each path has its own minimum and/or maximum level of defense.
If you dont meet the requirements for your currently trained level then tattoos will not work. Similarly you cannot use a lower level of tattoo than you already have trained.

Assassin

Required weapon: Two One-handed melee, Two-handed gun
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence max 3, armour defence max 6, pants defence max 3
  • LEVEL 2 : helmet defence max 6, armour defence max 12, pants defence max 6
  • LEVEL 3 : helmet defence max 9, armour defence max 18, pants defence max 9
  • LEVEL 4 : helmet defence max 12, armour defence max 24, pants defence max 12
  • LEVEL 5 : helmet defence max 50, armour defence max 80, pants defence max 50


Anatomy Expert

  • LEVEL 3: 3000 PoP, 1 lifestone
    • Chance for critical strike +16%
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Chance for critical strike +25%


Deadly Efficacy

  • LEVEL 1: 4500 PoP, 2 bloodstones
    • All weapons damage +2, chance for critical strike +1 %
  • LEVEL 2: 9000 PoP, 2 heartstones
    • All weapons damage +4, chance for critical strike +2 %
  • LEVEL 3: 13500 PoP, 2 lifestones
    • All weapons damage +6, chance for critical strike +3 %
  • LEVEL 4: 18000 PoP, 2 mergestones
    • All weapons damage +8, chance for critical strike +4 %
  • LEVEL 5: 22500 PoP, 2 soulstones
    • All weapons damage +11, chance for critical strike +5 %


Deadly Precision

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Ignores 4 % of opponent's defence
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Ignores 8 % of opponent's defence
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Ignores 12 % of opponent's defence
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Ignores 16 % of opponent's defence
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Ignores 20 % of opponent's defence, +1% critical damage for every 9 character levels.


Daredevil





Gunman

Required weapon: Two One-handed guns
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence max 5, armour defence max 10, pants defence max 5
  • LEVEL 2 : helmet defence max 10, armour defence max 20, pants defence max 10
  • LEVEL 3 : helmet defence max 15, armour defence max 30, pants defence max 15
  • LEVEL 4 : helmet defence max 25, armour defence max 50, pants defence max 25
  • LEVEL 5 : helmet defence max 40, armour defence max 60, pants defence max 40


Eagle Eye

  • LEVEL 3: 3000 PoP, 1 lifestone
    • Critical strike with guns +15 %
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Critical strike with guns +25 %


Selective Shot


Born with Gun in Hand

  • LEVEL 3: 13500 PoP, 2 lifestones
    • LUCK +2, additional 1 attacks with every weapon
  • LEVEL 4: 18000 PoP, 2 mergestones
    • LUCK +2, additional 1 attacks with every weapon
  • LEVEL 5: 22500 PoP, 2 soulstones
    • LUCK +2, additional 2 attacks with every weapon, +1 attack with every weapon for every 47 character levels


Hobbyist

  • LEVEL 3: 13500 PoP, 2 lifestones
    • Traits : experience +12 % (aura*)
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Aura (always works):
      • Experience +24 % for characters in act I
      • Experience +24 % for characters in act II
      • Experience +20 % for characters in act III




Gangster

Required weapon: Two One-handed guns
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
  • LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
  • LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
  • LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
  • LEVEL 5 : helmet defence max 55, armour defence max 120, pants defence max 55


Urchin`s Senses


Tricks of Alleys

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • All weapons damage +1, Critical damage bonus +10%
  • LEVEL 2: 2000 PoP, 1 heartstone
    • All weapons damage +3, Critical damage bonus +20%
  • LEVEL 3: 3000 PoP, 1 lifestone
    • All weapons damage +5, Critical damage bonus +30%
  • LEVEL 4: 4000 PoP, 1 mergestone
    • All weapons damage +7, Critical damage bonus +40%
  • LEVEL 5: 5000 PoP, 1 soulstone
    • All weapons damage +9, Critical damage bonus +50%


Constant Fire

  • LEVEL 5: 22500 PoP, 2 soulstones
    • Character defence +30, damage increases by 1 for every 4 char levels


Secrets of Street Life

  • LEVEL 3: 13500 PoP, 2 lifestones
    • Traits : experience +12 % (aura*)
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Aura (always works):
      • Experience +24 % for characters in act I
      • Experience +24 % for characters in act II
      • Experience +20 % for characters in act III


Demon Lord

Required weapon: Ranged
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence min 5, armour defence min 8, pants defence min 5
  • LEVEL 2 : helmet defence min 10, armour defence min 16, pants defence min 10
  • LEVEL 3 : helmet defence min 15, armour defence min 24, pants defence min 15
  • LEVEL 4 : helmet defence min 20, armour defence min 32, pants defence min 20
  • LEVEL 5 : helmet defence min 25, armour defence min 40, pants defence min 25

Enemies' Bones

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Traits: hit of all weapons +5, stat requirements lowered by +2 % (aura*)
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Traits: hit of all weapons +9, stat requirements lowered by +4 % (aura*)
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Traits: hit of all weapons +14, stat requirements lowered by +6 % (aura*)
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Traits: hit of all weapons +21, stat requirements lowered by +8 % (aura*)
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Traits: hit of all weapons +30, chance to hit with every weapon increased by 10 for every 10 character levels, stat requirements lowered by +10 % (aura*)


Terror bringer

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Traits: all weapons damage +2 ranged weapon critical damage modifier +30 %
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Traits: all weapons damage +4 ranged weapon critical damage modifier +45 %

  • LEVEL 3: 3000 PoP, 1 lifestone
    • Traits: all weapons damage +6 ranged weapon critical damage modifier +70 %

  • LEVEL 4: 4000 PoP, 1 mergestone
    • Traits: all weapons damage +8 ranged weapon critical damage modifier +80 %

  • LEVEL 5: 5000 PoP, 1 soulstone
    • Traits: all weapons damage +11 ranged weapon critical damage modifier +100 %, +1 attack with every weapon for every 60 character levels


Devourer of souls

  • LEVEL 1: 4500 PoP, 2 bloodstones
    • Traits : HP (base + buildings bonus) +7 %
  • LEVEL 2: 9000 PoP, 2 heartstones
    • Traits : HP (base + buildings bonus) +14 %
  • LEVEL 3: 13500 PoP, 2 lifestones
    • Traits : HP (base + buildings bonus) +21 %
  • LEVEL 4: 18000 PoP, 2 mergestones
    • Traits : HP (base + buildings bonus) +30 %
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Traits : HP (base + buildings bonus) +40 %


Shaman

  • LEVEL 3: 13500 PoP, 2 lifestones
    • Traits : experience +12 % (aura*)
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Traits : experience +24 % (aura*)

Monk

Required weapon: Two One-handed Melee
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0


Ascetic build

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Traits: TOUGHNESS +2 stat requirements lowered by +2 % (aura*)
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Traits: TOUGHNESS +4 stat requirements lowered by +4 % (aura*)
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Traits: TOUGHNESS +7 stat requirements lowered by +5 % (aura*)
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Traits: TOUGHNESS +11 stat requirements lowered by +6 % (aura*)
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Traits: TOUGHNESS +15 stat requirements lowered by +7 % (aura*)


Discipline

  • LEVEL 1: 4500 PoP, 2 bloodstones
    • Traits : +3 to HIT PTS per hit, experience +4 % (aura*)
  • LEVEL 2: 9000 PoP, 2 heartstones
  • Traits : +6 to HIT PTS per hit, experience +6 % (aura*)
  • LEVEL 3: 13500 PoP, 2 lifestones
    • Traits : +9 to HIT PTS per hit, experience +10 % (aura*)
  • LEVEL 4: 18000 PoP, 2 mergestones
    • Traits : +12 to HIT PTS per hit, experience +14 % (aura*)
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Traits : +15 to HIT PTS per hit, experience +20 % (aura*)


Inspired Warrior

  • LEVEL 4: 18000 PoP, 2 mergestones
    • Traits : character defence +22, damage increased by 1 for every 4 char levels
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Traits : character defence +30, damage increased by 2 for every 4 char


Dodging bullets

  • LEVEL 4: 4000 PoP, 1 mergestone
    • Traits: dodge guns +20 %, critical damage bonus +50%.
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Traits: dodge guns +25 %, critical damage bonus +50%


Berserker

Required weapon: Two One-handed Melee, Two-handed Melee
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
  • LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0


Bloodlust

Sacrifice

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • HP (base + buildings bonus) +1 %
  • LEVEL 2: 2000 PoP, 1 heartstone
    • HP (base + buildings bonus) +2 %
  • LEVEL 3: 3000 PoP, 1 lifestone
    • HP (base + buildings bonus) +3 %
  • LEVEL 4: 4000 PoP, 1 mergestone
    • HP (base + buildings bonus) +4 %
  • LEVEL 5: 5000 PoP, 1 soulstone
    • HP (base + buildings bonus) +5 %, once per combat, the character is resurrected with 1 HP


Desire for Battle

  • LEVEL 5: 22500 PoP, 2 soulstones
    • Chance for critical hit +5 %, additional 1 attack(s) with every weapon


Secrets of Insanity

  • LEVEL 3: 13500 PoP, 2 lifestones
    • Traits : experience +9 % (aura*)
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Aura (always works):
      • Experience +16 % for characters in act I
      • Experience +16 % for characters in act II
      • Experience +20 % for characters in act III



Black Knight

Required weapon: Two-handed Melee
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence min 6, armour defence min 9, pants defence min 6
  • LEVEL 2 : helmet defence min 12, armour defence min 20, pants defence min 12
  • LEVEL 3 : helmet defence min 18, armour defence min 27, pants defence min 18
  • LEVEL 4 : helmet defence min 24, armour defence min 38, pants defence min 24
  • LEVEL 5 : helmet defence min 30, armour defence min 60, pants defence min 30


Heart of Darkness

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Chance to hit with all weapons +12
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Chance to hit with all weapons +24
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Chance to hit with all weapons +48
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Chance to hit with all weapons +60
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Chance to hit with all weapons +75


Power of Faith

  • LEVEL 2: 2000 PoP, 1 heartstone
    • Chance for critical strike +10 %
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Chance for critical strike +15 %
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Chance for critical strike +22 % , Critical damage bonus -5%
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Chance for critical strike +30% , Critical damage bonus -10%

Double Strike

  • LEVEL 3: 13500 PoP, 2 lifestones
    • LUCK +2, additional 1 attack(s! with every weapon
  • LEVEL 4: 18000 PoP, 2 mergestones
    • LUCK +4, additional 1 attacks with every weapon, HP (base + buildings bonus) +5 %
  • LEVEL 5: 22500 PoP, 2 soulstones
    • LUCK +6, additional 1 attacks with every weapon. HP (base + buildings bonus) +10 %


Apprentice of the Dark Side

  • LEVEL 5: 22500 PoP, 2 soulstones
    • Aura (always works):
      • Experience +24 % for characters in act I
      • Experience +24 % for characters in act II
      • Experience +20 % for characters in act III


Sniper

Required weapon: Two Handed Gun
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
  • LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
  • LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
  • LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
  • LEVEL 5 : helmet defence max 55, armour defence max 120, pants defence max 55


Shooting Ace

  • LEVEL 5: 5000 PoP, 1 soulstone
    • Hit of all weapons +75 Act III damage modifier from knowledge: 1

Squad Leader

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Ignores 3 % of opponent's defence
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Ignores 6 % of opponent's defence
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Ignores 12 % of opponent's defence
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Ignores 15 % of opponent's defence
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Ignores 20 % of your opponent`s defence, +1 attack with every weapon from level 80 and another one for every 25 levels


Tactician

  • LEVEL 3: 13500 PoP, 2 lifestones
    • Chance for critical strike +15 %
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Chance for critical hit +25 %, critical damage +10 % for every 40 INTELLIGENCE (only in Act III)


Instructor

  • LEVEL 5: 22500 PoP, 2 soulstones
    • Aura (always works):
      • Experience +18 % for characters in act I
      • Experience +18 % for characters in act II
      • Experience +20 % for characters in act III



Collector

Required weapon: Two One-handed guns, Ranged
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence min 5, armour defence min 8, pants defence min 5
  • LEVEL 2 : helmet defence min 10, armour defence min 16, pants defence min 10
  • LEVEL 3 : helmet defence min 15, armour defence min 24, pants defence min 15
  • LEVEL 4 : helmet defence min 20, armour defence min 32, pants defence min 20
  • LEVEL 5 : helmet defence min 25, armour defence min 40, pants defence min 25


Lucky shot

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • Chance to hit of all weapons +8 ranged weapon critical damage modifier +20 %
  • LEVEL 2: 2000 PoP, 1 heartstone
    • Chance to hit of all weapons +23 ranged weapon critical damage modifier +35 %
  • LEVEL 3: 3000 PoP, 1 lifestone
    • Chance to hit of all weapons +38 ranged weapon critical damage modifier +50 %
  • LEVEL 4: 4000 PoP, 1 mergestone
    • Chance to hit of all weapons +60 ranged weapon critical damage modifier +70 %
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Chance to hit with all weapons +90, ranged weapon critical damage modifier +100 %


Greed

  • LEVEL 5: 5000 PoP, 1 soulstone
    • LUCK +10, damage of all weapons +1 for every 4 levels, LUCK +10 for every 15 character levels


Guide


Aborigine

Experience +18 % for characters in act I
Experience +18 % for characters in act II
Experience +20 % for characters in act III


Hunter

Required weapon: Ranged
Tattoo Defence Requirements:

  • LEVEL 1 : helmet defence min 1, armour defence min 3, pants defence min 1
  • LEVEL 2 : helmet defence min 2, armour defence min 6, pants defence min 2
  • LEVEL 3 : helmet defence min 3, armour defence min 9, pants defence min 3
  • LEVEL 4 : helmet defence min 4, armour defence min 12, pants defence min 4
  • LEVEL 5 : helmet defence min 5, armour defence min 15, pants defence min 5


Strong Arm

  • LEVEL 3: 3000 PoP, 1 lifestone
    • Chance for critical hit +16 %
  • LEVEL 5: 5000 PoP, 1 soulstone
    • Chance for critical hit +25 %


Rain of Arrows

  • LEVEL 1: 1000 PoP, 1 bloodstone
    • All weapons damage +2 ranged weapon critical damage modifier +20 %
  • LEVEL 2: 2000 PoP, 1 heartstone
    • All weapons damage +4 ranged weapon critical damage modifier +35 %
  • LEVEL 3: 3000 PoP, 1 lifestone
    • All weapons damage +6 ranged weapon critical damage modifier +50 %
  • LEVEL 4: 4000 PoP, 1 mergestone
    • All weapons damage +8 ranged weapon critical damage modifier +70 %
  • LEVEL 5: 5000 PoP, 1 soulstone
    • All weapons damage +11, ranged weapon critical damage modifier +100 %, critical damage +1 % for every 8 character levels


Camouflage

  • LEVEL 5: 22500 PoP, 2 soulstones
    • Chance for critical hit +10 %, opponent does not attack in the first round of combat


Forest Lore

  • LEVEL 1: 4500 PoP, 2 bloodstones
    • Aura (always works): experience +4 %
  • LEVEL 2: 9000 PoP, 2 heartstones
    • Aura (always works): experience +6 %
  • LEVEL 3: 13500 PoP, 2 lifestones
    • Aura (always works): experience +10 %
  • LEVEL 4: 18000 PoP, 2 mergestones
    • Aura (always works): experience +14 %
  • LEVEL 5: 22500 PoP, 2 soulstones
    • Aura (always works): Experience +20 %