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  • *Underworld: '''Luck +10'''<br> *Necropolis: '''Luck +10, +10% dodge against all weapons'''
    7 KB (962 words) - 16:24, 20 March 2013
  • * ''Mask of Adonis'' - increases [[parameters|'''charisma''']], cost: 12/10 [[regeneration|blood points]] * ''Mask of Caligula'' - increases [[parameters|'''reputation''']], cost 12/10 [[regeneration|blood points]]
    2 KB (288 words) - 15:49, 11 September 2014
  • ...g +1% bonus to Reputation for every point of luck. For example if you have 10 luck and 100 Reputation you'll 110 Reputation when determining the chance o ...he modifier will be equal to 2, because the difference between luck is 10 (10 / 5 = 2). So, player A will have +2% to a maximum chance to hit and player
    3 KB (495 words) - 12:29, 2 August 2017
  • * 0.7*15 = 10.5 rounded up is 11 ** The first strike in every round is 10% more powerful than others
    3 KB (502 words) - 18:15, 14 October 2014
  • *'''LEVEL 1''' : helmet defence max 5, armour defence max 10, pants defence max 5<br> ...VEL 2''' : helmet defence max 10, armour defence max 20, pants defence max 10<br>
    34 KB (3,971 words) - 17:48, 3 June 2015
  • Bloodstone x 10 = Heartstone ..., then quality of new item will be equal to lesser quality + 1, i.e. Cap (+10) + Cap (+8) = Cap (+9).
    4 KB (555 words) - 21:12, 2 October 2014
  • ...pends on distance between attacking and defending player. It may last from 10 minutes to a maximum of 1 hour. ...10 rounds until only one Clan remains. If both sides are still alive after 10 rounds, the siege is tied and nothing changes.
    6 KB (997 words) - 22:54, 20 March 2013
  • * You loose money when you buy Junk (20,000 Lgo to buy - 10,000 to sell)
    932 bytes (142 words) - 17:43, 14 March 2013
  • attackers: AGILITY -4, all weapons damage +2, chance for critical hit +10 % defenders: AGILITY -5, chance for critical hit -10 %, character defence +120
    14 KB (2,001 words) - 19:00, 9 September 2014
  • * Reaching required level, i.e. Level 10 ...e the task is revealed resulting in you needing to gain another level past 10 to complete it
    41 KB (6,169 words) - 19:46, 20 March 2013
  • <td style="padding: 7px;">maximum 10 messages</td> Armoury capacity +10: NO
    7 KB (1,056 words) - 09:46, 18 March 2013
  • * '''Night of Long Knives''' +10 Damage to all weapons
    2 KB (330 words) - 20:50, 20 March 2013
  • <table border="0" cellspacing="10"> <table border="0" cellspacing="10">
    7 KB (1,118 words) - 16:49, 20 March 2013
  • ...is the chance for first hit. First hit in combat deals additional damage (10%, only first hit in every round), then you have the same chance to strike a
    2 KB (340 words) - 22:41, 17 February 2015
  • '''Effect''': Room in armoury +10 for level 1 and +5 for every subsequent level. Currently in every, even eme '''Effect''': LUCK +10, +100 honour points / h
    5 KB (809 words) - 15:34, 14 March 2013
  • ** 4 + (current character [[experience|level]] divided by 10) hit points per [[experience|level]]
    3 KB (385 words) - 16:39, 10 September 2014
  • ** 1h Melee - +10% chance for critical hit, +5% chance to dodge * +10% blood points
    9 KB (1,399 words) - 16:34, 28 March 2013
  • <table border="0" cellspacing="10"> <table border="0" cellspacing="10">
    3 KB (464 words) - 11:24, 17 March 2013
  • ...of 6 items per member (with premium option this may be upgraded to 50 and 10 rerespectively) . Any shared item displays the name of the actual owner of
    3 KB (486 words) - 15:46, 11 September 2014
  • ** Gain 10% less XP ** Badges unlock a ignoring 10% defence buff against that creature during all future expeditions.
    7 KB (1,095 words) - 09:08, 26 November 2015

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