Tattoos
Tattoos are the way you specialize your character in BloodWars. Tattoos are locked to using specific archetypes whether it be guns, melee or ranged, some of them even cross over allowing for a more versatile use of equipment. Tattoos are accessible via the Well of Souls, every vampire can get a tattoo in exchange for Points of Progress and Stones.
Contents
Tattoos
Every path consists of four tattoos. Each one can be developed separately from the other three.
Weapons restriction
Tattoos will only work if you have the required weapon it uses equipped.
Equipment restriction
Each path has its own minimum and/or maximum level of defense.
If you dont meet the requirements for your currently trained level then tattoos will not work. Similarly you cannot use a lower level of tattoo than you already have trained.
Assassin
Required weapon: Two One-handed melee, Two-handed gun
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence max 3, armour defence max 6, pants defence max 3
- LEVEL 2 : helmet defence max 6, armour defence max 12, pants defence max 6
- LEVEL 3 : helmet defence max 9, armour defence max 18, pants defence max 9
- LEVEL 4 : helmet defence max 12, armour defence max 24, pants defence max 12
- LEVEL 5 : helmet defence max 50, armour defence max 80, pants defence max 50
Anatomy Expert
- LEVEL 1: 1000 PoP, 1 bloodstone
- Chance for critical strike +4%
- Chance for critical strike +4%
- LEVEL 2: 2000 PoP, 1 heartstone
- Chance for critical strike +8%
- Chance for critical strike +8%
- LEVEL 4: 4000 PoP, 1 mergestone
- Chance for critical strike +20%
- Chance for critical strike +20%
Deadly Efficacy
- LEVEL 1: 4500 PoP, 2 bloodstones
- All weapons damage +2, chance for critical strike +1 %
- All weapons damage +2, chance for critical strike +1 %
- LEVEL 2: 9000 PoP, 2 heartstones
- All weapons damage +4, chance for critical strike +2 %
- All weapons damage +4, chance for critical strike +2 %
- LEVEL 3: 13500 PoP, 2 lifestones
- All weapons damage +6, chance for critical strike +3 %
- All weapons damage +6, chance for critical strike +3 %
- LEVEL 4: 18000 PoP, 2 mergestones
- All weapons damage +8, chance for critical strike +4 %
- All weapons damage +8, chance for critical strike +4 %
- LEVEL 5: 22500 PoP, 2 soulstones
- All weapons damage +11, chance for critical strike +5 %
- All weapons damage +11, chance for critical strike +5 %
Deadly Precision
- LEVEL 1: 1000 PoP, 1 bloodstone
- Ignores 4 % of opponent's defence
- Ignores 4 % of opponent's defence
- LEVEL 2: 2000 PoP, 1 heartstone
- Ignores 8 % of opponent's defence
- Ignores 8 % of opponent's defence
- LEVEL 4: 4000 PoP, 1 mergestone
- Ignores 16 % of opponent's defence
- Ignores 16 % of opponent's defence
- LEVEL 5: 5000 PoP, 1 soulstone
- Ignores 20 % of opponent's defence, +1% critical damage for every 9 character levels.
- Ignores 20 % of opponent's defence, +1% critical damage for every 9 character levels.
Daredevil
- LEVEL 1: 4500 PoP, 2 bloodstones
- Experience +4 % (aura*)
- Experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Experience +6 % (aura*)
- Experience +6 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Experience +8 % (aura*)
- Experience +8 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Experience +12 % (aura*)
- Experience +12 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Experience +18 % (aura*)
- Experience +18 % (aura*)
Gunman
Required weapon: Two One-handed guns
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence max 5, armour defence max 10, pants defence max 5
- LEVEL 2 : helmet defence max 10, armour defence max 20, pants defence max 10
- LEVEL 3 : helmet defence max 15, armour defence max 30, pants defence max 15
- LEVEL 4 : helmet defence max 25, armour defence max 50, pants defence max 25
- LEVEL 5 : helmet defence max 40, armour defence max 60, pants defence max 40
Eagle Eye
- LEVEL 1: 1000 PoP, 1 bloodstone
- Critical strike with guns +5 %
- Critical strike with guns +5 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Critical strike with guns +10 %
- Critical strike with guns +10 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Critical strike with guns +20 %
- Critical strike with guns +20 %
Selective Shot
- LEVEL 1: 1000 PoP, 1 bloodstones
- All weapons damage +2
- All weapons damage +2
- LEVEL 2: 2000 PoP, 1 heartstones
- All weapons damage +4
- All weapons damage +4
- LEVEL 3: 3000 PoP, 1 lifestones
- All weapons damage +6
- All weapons damage +6
- LEVEL 4: 4000 PoP, 1 mergestones
- All weapons damage +8
- All weapons damage +8
- LEVEL 5: 5000 PoP, 1 soulstones
- All weapons damage +11
- All weapons damage +11
Born with Gun in Hand
- LEVEL 1: 4500 PoP, 2 bloodstones
- LUCK +1
- LUCK +1
- LEVEL 2: 9000 PoP, 2 heartstones
- LUCK +2
- LUCK +2
- LEVEL 3: 13500 PoP, 2 lifestones
- LUCK +2, additional 1 attacks with every weapon
- LUCK +2, additional 1 attacks with every weapon
- LEVEL 4: 18000 PoP, 2 mergestones
- LUCK +2, additional 1 attacks with every weapon
- LUCK +2, additional 1 attacks with every weapon
- LEVEL 5: 22500 PoP, 2 soulstones
- LUCK +2, additional 2 attacks with every weapon, +1 attack with every weapon for every 47 character levels
- LUCK +2, additional 2 attacks with every weapon, +1 attack with every weapon for every 47 character levels
Hobbyist
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : experience +4 % (aura*)
- Traits : experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : experience +8 % (aura*)
- Traits : experience +8 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : experience +12 % (aura*)
- Traits : experience +12 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : experience +18 % (aura*)
- Traits : experience +18 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works):
- Experience +24 % for characters in act I
- Experience +24 % for characters in act II
- Experience +20 % for characters in act III
- Experience +24 % for characters in act I
- Aura (always works):
Gangster
Required weapon: Two One-handed guns
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
- LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
- LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
- LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
- LEVEL 5 : helmet defence max 55, armour defence max 120, pants defence max 55
Urchin`s Senses
- LEVEL 1: 1000 PoP, 1 bloodstone
- Dodge +5 %
- Dodge +5 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Dodge +10 %
- Dodge +10 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Dodge +20 %
- Dodge +20 %
Tricks of Alleys
- LEVEL 1: 1000 PoP, 1 bloodstone
- All weapons damage +1, Critical damage bonus +10%
- All weapons damage +1, Critical damage bonus +10%
- LEVEL 2: 2000 PoP, 1 heartstone
- All weapons damage +3, Critical damage bonus +20%
- All weapons damage +3, Critical damage bonus +20%
- LEVEL 4: 4000 PoP, 1 mergestone
- All weapons damage +7, Critical damage bonus +40%
- All weapons damage +7, Critical damage bonus +40%
Constant Fire
- LEVEL 1: 4500 PoP, 2 bloodstones
- Character defence +5
- Character defence +5
- LEVEL 2: 9000 PoP, 2 heartstones
- Character defence +10
- Character defence +10
- LEVEL 3: 13500 PoP, 2 lifestones
- Character defence +15
- Character defence +15
- LEVEL 4: 18000 PoP, 2 mergestones
- Character defence +22
- Character defence +22
- LEVEL 5: 22500 PoP, 2 soulstones
- Character defence +30, damage increases by 1 for every 4 char levels
- Character defence +30, damage increases by 1 for every 4 char levels
Secrets of Street Life
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : experience +4 % (aura*)
- Traits : experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : experience +8 % (aura*)
- Traits : experience +8 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : experience +12 % (aura*)
- Traits : experience +12 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : experience +16 % (aura*)
- Traits : experience +16 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works):
- Experience +24 % for characters in act I
- Experience +24 % for characters in act II
- Experience +20 % for characters in act III
- Experience +24 % for characters in act I
- Aura (always works):
Demon Lord
Required weapon: Ranged
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence min 5, armour defence min 8, pants defence min 5
- LEVEL 2 : helmet defence min 10, armour defence min 16, pants defence min 10
- LEVEL 3 : helmet defence min 15, armour defence min 24, pants defence min 15
- LEVEL 4 : helmet defence min 20, armour defence min 32, pants defence min 20
- LEVEL 5 : helmet defence min 25, armour defence min 40, pants defence min 25
Enemies' Bones
- LEVEL 1: 1000 PoP, 1 bloodstone
- Traits: hit of all weapons +5, stat requirements lowered by +2 % (aura*)
- Traits: hit of all weapons +5, stat requirements lowered by +2 % (aura*)
- LEVEL 2: 2000 PoP, 1 heartstone
- Traits: hit of all weapons +9, stat requirements lowered by +4 % (aura*)
- Traits: hit of all weapons +9, stat requirements lowered by +4 % (aura*)
- LEVEL 3: 3000 PoP, 1 lifestone
- Traits: hit of all weapons +14, stat requirements lowered by +6 % (aura*)
- Traits: hit of all weapons +14, stat requirements lowered by +6 % (aura*)
- LEVEL 4: 4000 PoP, 1 mergestone
- Traits: hit of all weapons +21, stat requirements lowered by +8 % (aura*)
- Traits: hit of all weapons +21, stat requirements lowered by +8 % (aura*)
- LEVEL 5: 5000 PoP, 1 soulstone
- Traits: hit of all weapons +30, chance to hit with every weapon increased by 10 for every 10 character levels, stat requirements lowered by +10 % (aura*)
- Traits: hit of all weapons +30, chance to hit with every weapon increased by 10 for every 10 character levels, stat requirements lowered by +10 % (aura*)
Terror bringer
- LEVEL 1: 1000 PoP, 1 bloodstone
- Traits: all weapons damage +2 ranged weapon critical damage modifier +30 %
- Traits: all weapons damage +2 ranged weapon critical damage modifier +30 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Traits: all weapons damage +4 ranged weapon critical damage modifier +45 %
- Traits: all weapons damage +4 ranged weapon critical damage modifier +45 %
- LEVEL 3: 3000 PoP, 1 lifestone
- Traits: all weapons damage +6 ranged weapon critical damage modifier +70 %
- Traits: all weapons damage +6 ranged weapon critical damage modifier +70 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Traits: all weapons damage +8 ranged weapon critical damage modifier +80 %
- Traits: all weapons damage +8 ranged weapon critical damage modifier +80 %
- LEVEL 5: 5000 PoP, 1 soulstone
- Traits: all weapons damage +11 ranged weapon critical damage modifier +100 %, +1 attack with every weapon for every 60 character levels
- Traits: all weapons damage +11 ranged weapon critical damage modifier +100 %, +1 attack with every weapon for every 60 character levels
Devourer of souls
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : HP (base + buildings bonus) +7 %
- Traits : HP (base + buildings bonus) +7 %
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : HP (base + buildings bonus) +14 %
- Traits : HP (base + buildings bonus) +14 %
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : HP (base + buildings bonus) +21 %
- Traits : HP (base + buildings bonus) +21 %
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : HP (base + buildings bonus) +30 %
- Traits : HP (base + buildings bonus) +30 %
- LEVEL 5: 22500 PoP, 2 soulstones
- Traits : HP (base + buildings bonus) +40 %
- Traits : HP (base + buildings bonus) +40 %
Shaman
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : experience +6 % (aura*)
- Traits : experience +6 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : experience +8 % (aura*)
- Traits : experience +8 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : experience +12 % (aura*)
- Traits : experience +12 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : experience +16 % (aura*)
- Traits : experience +16 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Traits : experience +24 % (aura*)
- Traits : experience +24 % (aura*)
Monk
Required weapon: Two One-handed Melee
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0
Ascetic build
- LEVEL 1: 1000 PoP, 1 bloodstone
- Traits: TOUGHNESS +2 stat requirements lowered by +2 % (aura*)
- Traits: TOUGHNESS +2 stat requirements lowered by +2 % (aura*)
- LEVEL 2: 2000 PoP, 1 heartstone
- Traits: TOUGHNESS +4 stat requirements lowered by +4 % (aura*)
- Traits: TOUGHNESS +4 stat requirements lowered by +4 % (aura*)
- LEVEL 4: 4000 PoP, 1 mergestone
- Traits: TOUGHNESS +11 stat requirements lowered by +6 % (aura*)
- Traits: TOUGHNESS +11 stat requirements lowered by +6 % (aura*)
Discipline
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : +3 to HIT PTS per hit, experience +4 % (aura*)
- Traits : +3 to HIT PTS per hit, experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : +6 to HIT PTS per hit, experience +6 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : +9 to HIT PTS per hit, experience +10 % (aura*)
- Traits : +9 to HIT PTS per hit, experience +10 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : +12 to HIT PTS per hit, experience +14 % (aura*)
- Traits : +12 to HIT PTS per hit, experience +14 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Traits : +15 to HIT PTS per hit, experience +20 % (aura*)
- Traits : +15 to HIT PTS per hit, experience +20 % (aura*)
Inspired Warrior
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : character defence +5
- Traits : character defence +5
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : character defence +10
- Traits : character defence +10
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : character defence +15
- Traits : character defence +15
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : character defence +22, damage increased by 1 for every 4 char levels
- Traits : character defence +22, damage increased by 1 for every 4 char levels
- LEVEL 5: 22500 PoP, 2 soulstones
- Traits : character defence +30, damage increased by 2 for every 4 char
- Traits : character defence +30, damage increased by 2 for every 4 char
Dodging bullets
- LEVEL 1: 1000 PoP, 1 bloodstone
- Traits: dodge guns +4 %
- Traits: dodge guns +4 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Traits: dodge guns +8 %
- Traits: dodge guns +8 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Traits: dodge guns +20 %, critical damage bonus +50%.
- Traits: dodge guns +20 %, critical damage bonus +50%.
Berserker
Required weapon: Two One-handed Melee, Two-handed Melee
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
- LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0
Bloodlust
- LEVEL 1: 1000 PoP, 1 bloodstone
- All weapons damage +3
- All weapons damage +3
- LEVEL 2: 2000 PoP, 1 heartstone
- All weapons damage +6
- All weapons damage +6
- LEVEL 4: 4000 PoP, 1 mergestone
- All weapons damage +12
- All weapons damage +12
Sacrifice
- LEVEL 1: 1000 PoP, 1 bloodstone
- HP (base + buildings bonus) +1 %
- HP (base + buildings bonus) +1 %
- LEVEL 2: 2000 PoP, 1 heartstone
- HP (base + buildings bonus) +2 %
- HP (base + buildings bonus) +2 %
- LEVEL 4: 4000 PoP, 1 mergestone
- HP (base + buildings bonus) +4 %
- HP (base + buildings bonus) +4 %
- LEVEL 5: 5000 PoP, 1 soulstone
- HP (base + buildings bonus) +5 %, once per combat, the character is resurrected with 1 HP
- HP (base + buildings bonus) +5 %, once per combat, the character is resurrected with 1 HP
Desire for Battle
- LEVEL 1: 4500 PoP, 2 bloodstones
- Chance for critical hit +1 %
- Chance for critical hit +1 %
- LEVEL 2: 9000 PoP, 2 heartstones
- Chance for critical hit +2 %
- Chance for critical hit +2 %
- LEVEL 3: 13500 PoP, 2 lifestones
- Chance for critical hit +3 %
- Chance for critical hit +3 %
- LEVEL 4: 18000 PoP, 2 mergestones
- Chance for critical hit +4 %
- Chance for critical hit +4 %
- LEVEL 5: 22500 PoP, 2 soulstones
- Chance for critical hit +5 %, additional 1 attack(s) with every weapon
- Chance for critical hit +5 %, additional 1 attack(s) with every weapon
Secrets of Insanity
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : experience +3 % (aura*)
- Traits : experience +3 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : experience +6 % (aura*)
- Traits : experience +6 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : experience +9 % (aura*)
- Traits : experience +9 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : experience +12 % (aura*)
- Traits : experience +12 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works):
- Experience +16 % for characters in act I
- Experience +16 % for characters in act II
- Experience +20 % for characters in act III
- Experience +16 % for characters in act I
- Aura (always works):
Black Knight
Required weapon: Two-handed Melee
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence min 6, armour defence min 9, pants defence min 6
- LEVEL 2 : helmet defence min 12, armour defence min 20, pants defence min 12
- LEVEL 3 : helmet defence min 18, armour defence min 27, pants defence min 18
- LEVEL 4 : helmet defence min 24, armour defence min 38, pants defence min 24
- LEVEL 5 : helmet defence min 30, armour defence min 60, pants defence min 30
Heart of Darkness
- LEVEL 1: 1000 PoP, 1 bloodstone
- Chance to hit with all weapons +12
- Chance to hit with all weapons +12
- LEVEL 2: 2000 PoP, 1 heartstone
- Chance to hit with all weapons +24
- Chance to hit with all weapons +24
- LEVEL 4: 4000 PoP, 1 mergestone
- Chance to hit with all weapons +60
- Chance to hit with all weapons +60
Power of Faith
- LEVEL 1: 1000 PoP, 1 bloodstone
- Chance for critical strike +5 %
- Chance for critical strike +5 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Chance for critical strike +10 %
- Chance for critical strike +10 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Chance for critical strike +22 % , Critical damage bonus -5%
- Chance for critical strike +22 % , Critical damage bonus -5%
Double Strike
- LEVEL 1: 4500 PoP, 2 bloodstones
- LUCK +1
- LUCK +1
- LEVEL 2: 9000 PoP, 2 heartstones
- LUCK +2
- LUCK +2
- LEVEL 3: 13500 PoP, 2 lifestones
- LUCK +2, additional 1 attack(s! with every weapon
- LUCK +2, additional 1 attack(s! with every weapon
- LEVEL 4: 18000 PoP, 2 mergestones
- LUCK +4, additional 1 attacks with every weapon, HP (base + buildings bonus) +5 %
- LUCK +4, additional 1 attacks with every weapon, HP (base + buildings bonus) +5 %
- LEVEL 5: 22500 PoP, 2 soulstones
- LUCK +6, additional 1 attacks with every weapon. HP (base + buildings bonus) +10 %
- LUCK +6, additional 1 attacks with every weapon. HP (base + buildings bonus) +10 %
Apprentice of the Dark Side
- LEVEL 1: 4500 PoP, 2 bloodstones
- Experience +4 % (aura*)
- Experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Experience +8 % (aura*)
- Experience +8 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Experience +12 % (aura*)
- Experience +12 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Experience +16 % (aura*)
- Experience +16 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works):
- Experience +24 % for characters in act I
- Experience +24 % for characters in act II
- Experience +20 % for characters in act III
- Experience +24 % for characters in act I
- Aura (always works):
Sniper
Required weapon: Two Handed Gun
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
- LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
- LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
- LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
- LEVEL 5 : helmet defence max 55, armour defence max 120, pants defence max 55
Shooting Ace
- LEVEL 1: 1000 PoP, 1 bloodstone
- Hit of all weapons +8
- Hit of all weapons +8
- LEVEL 2: 2000 PoP, 1 heartstone
- Hit of all weapons +23
- Hit of all weapons +23
- LEVEL 4: 4000 PoP, 1 mergestone
- Hit of all weapons +53
- Hit of all weapons +53
Squad Leader
- LEVEL 1: 1000 PoP, 1 bloodstone
- Ignores 3 % of opponent's defence
- Ignores 3 % of opponent's defence
- LEVEL 2: 2000 PoP, 1 heartstone
- Ignores 6 % of opponent's defence
- Ignores 6 % of opponent's defence
- LEVEL 4: 4000 PoP, 1 mergestone
- Ignores 15 % of opponent's defence
- Ignores 15 % of opponent's defence
- LEVEL 5: 5000 PoP, 1 soulstone
- Ignores 20 % of your opponent`s defence, +1 attack with every weapon from level 80 and another one for every 25 levels
- Ignores 20 % of your opponent`s defence, +1 attack with every weapon from level 80 and another one for every 25 levels
Tactician
- LEVEL 1: 4500 PoP, 2 bloodstones
- Chance for critical strike +5 %
- Chance for critical strike +5 %
- LEVEL 2: 9000 PoP, 2 heartstones
- Chance for critical strike +10 %
- Chance for critical strike +10 %
- LEVEL 3: 13500 PoP, 2 lifestones
- Chance for critical strike +15 %
- Chance for critical strike +15 %
- LEVEL 4: 18000 PoP, 2 mergestones
- Chance for critical strike +20 %
- Chance for critical strike +20 %
- LEVEL 5: 22500 PoP, 2 soulstones
- Chance for critical hit +25 %, critical damage +10 % for every 40 INTELLIGENCE (only in Act III)
- Chance for critical hit +25 %, critical damage +10 % for every 40 INTELLIGENCE (only in Act III)
Instructor
- LEVEL 1: 4500 PoP, 2 bloodstones
- Experience +4 % (aura*)
- Experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Experience +6 % (aura*)
- Experience +6 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Experience +8 % (aura*)
- Experience +8 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Experience +12 % (aura*)
- Experience +12 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works):
- Experience +18 % for characters in act I
- Experience +18 % for characters in act II
- Experience +20 % for characters in act III
- Experience +18 % for characters in act I
- Aura (always works):
Collector
Required weapon: Two One-handed guns, Ranged
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence min 5, armour defence min 8, pants defence min 5
- LEVEL 2 : helmet defence min 10, armour defence min 16, pants defence min 10
- LEVEL 3 : helmet defence min 15, armour defence min 24, pants defence min 15
- LEVEL 4 : helmet defence min 20, armour defence min 32, pants defence min 20
- LEVEL 5 : helmet defence min 25, armour defence min 40, pants defence min 25
Lucky shot
- LEVEL 1: 1000 PoP, 1 bloodstone
- Chance to hit of all weapons +8 ranged weapon critical damage modifier +20 %
- Chance to hit of all weapons +8 ranged weapon critical damage modifier +20 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Chance to hit of all weapons +23 ranged weapon critical damage modifier +35 %
- Chance to hit of all weapons +23 ranged weapon critical damage modifier +35 %
- LEVEL 3: 3000 PoP, 1 lifestone
- Chance to hit of all weapons +38 ranged weapon critical damage modifier +50 %
- Chance to hit of all weapons +38 ranged weapon critical damage modifier +50 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Chance to hit of all weapons +60 ranged weapon critical damage modifier +70 %
- Chance to hit of all weapons +60 ranged weapon critical damage modifier +70 %
- LEVEL 5: 5000 PoP, 1 soulstone
- Chance to hit with all weapons +90, ranged weapon critical damage modifier +100 %
- Chance to hit with all weapons +90, ranged weapon critical damage modifier +100 %
Greed
- LEVEL 1: 1000 PoP, 1 bloodstone
- LUCK +2
- LUCK +2
- LEVEL 2: 2000 PoP, 1 heartstone
- LUCK +4
- LUCK +4
- LEVEL 4: 4000 PoP, 1 mergestone
- LUCK +8
- LUCK +8
- LEVEL 5: 5000 PoP, 1 soulstone
- LUCK +10, damage of all weapons +1 for every 4 levels, LUCK +10 for every 15 character levels
- LUCK +10, damage of all weapons +1 for every 4 levels, LUCK +10 for every 15 character levels
Guide
- LEVEL 1: 4500 PoP, 2 bloodstones
- Traits : HIT PTS +5 %
- Traits : HIT PTS +5 %
- LEVEL 2: 9000 PoP, 2 heartstones
- Traits : HIT PTS +10 %
- Traits : HIT PTS +10 %
- LEVEL 3: 13500 PoP, 2 lifestones
- Traits : HIT PTS +15 %
- Traits : HIT PTS +15 %
- LEVEL 4: 18000 PoP, 2 mergestones
- Traits : HIT PTS +22 %
- Traits : HIT PTS +22 %
- LEVEL 5: 22500 PoP, 2 soulstones
- Traits : HIT PTS +30 %
- Traits : HIT PTS +30 %
Aborigine
- LEVEL 1: 4500 PoP, 2 bloodstones
- Experience +4 % (aura*)
- Experience +4 % (aura*)
- LEVEL 2: 9000 PoP, 2 heartstones
- Experience +6 % (aura*)
- Experience +6 % (aura*)
- LEVEL 3: 13500 PoP, 2 lifestones
- Experience +8 % (aura*)
- Experience +8 % (aura*)
- LEVEL 4: 18000 PoP, 2 mergestones
- Experience +12 % (aura*)
- Experience +12 % (aura*)
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works):
Experience +18 % for characters in act I
Experience +18 % for characters in act II
Experience +20 % for characters in act III
Hunter
Required weapon: Ranged
Tattoo Defence Requirements:
- LEVEL 1 : helmet defence min 1, armour defence min 3, pants defence min 1
- LEVEL 2 : helmet defence min 2, armour defence min 6, pants defence min 2
- LEVEL 3 : helmet defence min 3, armour defence min 9, pants defence min 3
- LEVEL 4 : helmet defence min 4, armour defence min 12, pants defence min 4
- LEVEL 5 : helmet defence min 5, armour defence min 15, pants defence min 5
Strong Arm
- LEVEL 1: 1000 PoP, 1 bloodstone
- Chance for critical hit +4 %
- Chance for critical hit +4 %
- LEVEL 2: 2000 PoP, 1 heartstone
- Chance for critical hit +8 %
- Chance for critical hit +8 %
- LEVEL 4: 4000 PoP, 1 mergestone
- Chance for critical hit +20 %
- Chance for critical hit +20 %
Rain of Arrows
- LEVEL 1: 1000 PoP, 1 bloodstone
- All weapons damage +2 ranged weapon critical damage modifier +20 %
- All weapons damage +2 ranged weapon critical damage modifier +20 %
- LEVEL 2: 2000 PoP, 1 heartstone
- All weapons damage +4 ranged weapon critical damage modifier +35 %
- All weapons damage +4 ranged weapon critical damage modifier +35 %
- LEVEL 4: 4000 PoP, 1 mergestone
- All weapons damage +8 ranged weapon critical damage modifier +70 %
- All weapons damage +8 ranged weapon critical damage modifier +70 %
- LEVEL 5: 5000 PoP, 1 soulstone
- All weapons damage +11, ranged weapon critical damage modifier +100 %, critical damage +1 % for every 8 character levels
- All weapons damage +11, ranged weapon critical damage modifier +100 %, critical damage +1 % for every 8 character levels
Camouflage
- LEVEL 1: 4500 PoP, 2 bloodstones
- Chance for critical hit +2 %
- Chance for critical hit +2 %
- LEVEL 2: 9000 PoP, 2 heartstones
- Chance for critical hit +4 %
- Chance for critical hit +4 %
- LEVEL 3: 13500 PoP, 2 lifestones
- Chance for critical hit +6 %
- Chance for critical hit +6 %
- LEVEL 4: 18000 PoP, 2 mergestones
- Chance for critical hit +6 %
- Chance for critical hit +6 %
- LEVEL 5: 22500 PoP, 2 soulstones
- Chance for critical hit +10 %, opponent does not attack in the first round of combat
- Chance for critical hit +10 %, opponent does not attack in the first round of combat
Forest Lore
- LEVEL 1: 4500 PoP, 2 bloodstones
- Aura (always works): experience +4 %
- Aura (always works): experience +4 %
- LEVEL 2: 9000 PoP, 2 heartstones
- Aura (always works): experience +6 %
- Aura (always works): experience +6 %
- LEVEL 3: 13500 PoP, 2 lifestones
- Aura (always works): experience +10 %
- Aura (always works): experience +10 %
- LEVEL 4: 18000 PoP, 2 mergestones
- Aura (always works): experience +14 %
- Aura (always works): experience +14 %
- LEVEL 5: 22500 PoP, 2 soulstones
- Aura (always works): Experience +20 %
- Aura (always works): Experience +20 %