Difference between revisions of "Damage"
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Latest revision as of 22:40, 17 February 2015
Damage can be inceased in many ways but primarily the first area to look at is the damage stat, all non ranged weapons have a stat modifyer to increase damage. The three archetypes are listed below:
Melee Weapons
- The basic damage of melee weapons is increased by Strength
- Damage dealt is decreased by half of your opponent's overall defenses
- The formula for working this out is:
Guns
- The basic damage of guns is increased by 1/3 of your total Knowledge
- Damage dealt is decreased by half of your opponent's toughness
- The formula for working this out is:
Ranged Weapons
- The basic damage of ranged weapons is not increased by any Stat
- Damage dealt is decreased by 1/4 of your opponent's overall defenses
- The formula for working this out is:
Note:
- Damage of any archetype can be additionally increased by bodyguard agency, disposable items and item sets which have an effect similar to (damage of all weapons +x).
- The overall defense is the sum of their Toughness and Items Defense stat.
Critical damage
Critical strikes deals additional damage. Each archetype has its own critical damage modifier:
Melee | Guns | Ranged |
---|---|---|
(~ = Increases with Tattoos)