Difference between revisions of "Buildings"
Hell-Shadow (talk | contribs) |
(No difference)
|
Latest revision as of 15:34, 14 March 2013
Zone 5
EMPLOYMENT AGENCY
If you need workers, it is here where you can find them. Every level of employment agency means another branch that enlists the unemployed from surrounding districts.
Effect: Every subsequent level of this building increases production of people per hour.
BROTHEL
Currently prostitution is a very good source of income. In order to generate income, every vampire enforces monopoly on services for gentlemen and ladies.
Effect: Every subsequent level of this building increases production of Lgo per hour.
SLAUGHTERHOUSE
Animal blood is certainly not the best source of proteins, but it is much better than starvation.
Effect: Every subsequent level of this building increases production of blood per hour by 5 litres. The exception is level 1 which increases production by 20 litres per hour.
POLICE STATION
Apart from upholding the rule of law, they provide you with additional protection. Scouts help you with detecting ambushes and policemen aid you in defence of your territory.
Effect: Perception during ambush icreased by 1 for every level of this building, in defence Hit Points are added equal to Charisma multiplied by level of this building.
VAGRANTS' SHELTER
Who is better in staying invisible than normal and completely ordinary tramp? In here you can find people who for money will do almost anything.
Effect: espionage +2 per level of this building, Influances +1 during attack per level of this building.
BODYGUARD AGENCY
Modern mercenaries. Here you can find someone to do your dirty work. In exchange for protection agency provides additional support during ambushes against neighbours.
Effect: During attack Hit Points are added equal to Reputation multiplied by level of this building, damage of all weapons during ambush increased by +1 per level of this building.
ARMOURY
Secret storehouse for weapons of a vampire. Allow to store and preserve items.
Effect: Room in armoury +10 for level 1 and +5 for every subsequent level. Currently in every, even emepty, square Armoury is constructed at level 1.
OLD MARKET
Lets you trade with other vampires.
Effect: Maximum number of auctions +1 per level of this building.
TAXICAB
Pimp "the Driver" is the owner of last remaining car in the City. In exchange for blood and big fat money renders “favours” to the lords of the City.
Effect: Taxi speed +1 per level of this building.
Zone 4
Buildings of 4th zone may be built after constructing all 5th zone buildings
GARRISON
Magic barriers protecting the City weaken with every passing day. More and more monsters come from the Wastelands. In garrison station heavily armed soldiers ready to exterminate all threats They provide your police stations with heavy equipment and additional training for a small charge.
Effect: Increases amount of Hit Points added by Police Station in defence.
ARM SHOP
Everything you need to deal with your opponents is found here. Trader's services are very popular especially among those for who equipment is the difference between life and death.
Effect: Increases amount of Hit Points added by Bodyguard Agency in attack.
SURGERY
First aid for citizens. In exchange for financial support and protection medics return some of the blood to you.
Effect: Every subsequent level of this building increases production of blood per hour.
PAWNSHOP
Pawn! Only 50% interest rate weekly!
Effect: Every subsequent level of this building increases production of Lgo per hour.
Zone 3
Buildings of 3rd zone may be built after constructing all 5th and 4th zone buildings
DAILY NEWSPAPER “NIGHT SHIFT”
Journalists nosing around for bombshell are perfect source of information. They will go wherever you cannot.
Effect: Increases effect of Shelter by 5% per level.
HOSPITAL
Bigger is better... payer.
Large medical centre pays enormous tribute in blood, and silent war with neighbours demands more and more of this precious resource.
Effect: Every subsequent level of this building increases production of blood per hour, +1 honour points / h.
Zone 2
Buildings of 2nd zone may be built after constructing all 3rd, 4th and 5th zone buildings
GRAVEYARD
Human lives are of minor value, the most important is your survival. Loyal servants will give their lives and blood to support you in combat.
Effect: Allows sacrifice of people for hit points in ambush.
BLOOD BANK
Blood for people... blood for you. Medical care system would never be able to cope with the need for blood if it were not for sacrifice of citizens.
Effect: Increases production of Hospital.
Zone 1
Buildings of 1st zone may be built after constructing all 2nd, 3rd, 4th and 5th zone buildings
CHURCH
Even a vampire may be given a blessing after hours of constant prayers.
Effect: LUCK +10, +100 honour points / h