Difference between revisions of "Races"
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Latest revision as of 16:24, 20 March 2013
Races & Arcana
At the beginning of the game you can choose from the following four races.
Each race has developed a unique set of special powers called arcana. By concentrating and using up a lot of blood a vampire is able to cast arcanum. Depending on the level of complication the demand for blood increases in order to achieve a greater effect.
There are also sets of Jewellery that let you use the arcanum of other races. Familiarize yourself with each Races descriptions to prepare yourself, for the time will come when you must clash against a member of every race.
Thoughtcatcher
This race originates from Italy where they, thanks to their natural abilities to rig the world of politics and business, created an empire that was obliterated during the Third World War.
Racial trait:
- Underworld: Luck +10
- Necropolis: Luck +10, +10% dodge against all weapons
Arcana
Arcana specialization: Manipulations
- Mask of Adonis
- Increases charisma, costs 12/10 blood points
- Increases charisma, costs 12/10 blood points
- Mask of Caligula
- Increases reputation, costs 12/10 blood points
- Increases reputation, costs 12/10 blood points
- Act 2: Majesty
- In ambush's takes over 1 agent per 1 level. In sieges and expeditions it gives +5% HP and +1 weapon damage per level, Cost 40 blood points
- In ambush's takes over 1 agent per 1 level. In sieges and expeditions it gives +5% HP and +1 weapon damage per level, Cost 40 blood points
Beastmaster
The most primitive and savage of all bloodlines. These vampires have never been a threat due to lack of manpower and inhabitation of unattractive regions of Siberia. This marginal importance let them survive through war.
Arcana specialization: Beast Lore
- Racial trait: HP +20%, Chance to hit with mellee weapons +20
Arcana
Arcana specialization: Beast Lore
- Bloodfrenzy
- Increases strength, costs 13 blood points
- Increases strength, costs 13 blood points
- Beast's Hide
- Increases toughness, costs 20 blood points
- Increases toughness, costs 20 blood points
- Act 2: Shadow of the Beast
- you gain an additional attack with every melee weapon, maximum of 1 level, costs 225 blood points
- you gain an additional attack with every melee weapon, maximum of 1 level, costs 225 blood points
Cultist
Bloodline that originates from African prairies, where not so long ago shamans used to summon rain or bring famine upon neighbouring tribes using their rituals.
Racial traits:
- Underworld: Luck +5, BP +10%
- Necropolis: Luck +5, BP +10%, +5% critical strike chance
Arcana
Arcana specialization: Rituals
- Blood of Life
- Regenerates hit points during combat 0,5% in every round per level of arcanum, costs 25/20 blood points
- Regenerates hit points during combat 0,5% in every round per level of arcanum, costs 25/20 blood points
- Cats Paths
- Increases agility, costs 20/15 blood points
- Increases agility, costs 20/15 blood points
- Act 2: Searing Blood
- Am additional one time attack every round, 10 damage per level, costs 14/15 blood points Underworld/Necropolis
- Am additional one time attack every round, 10 damage per level, costs 14/15 blood points Underworld/Necropolis
Absorber
Little is known about origin of this bloodline. Maybe except for one thing: they're new to the world of vampires. They appeared on territory of former China, when the war was almost over. Many suspect, that they're product of Chinese experiments.
Racial traits:
- Underworld: HP +10% BP +10% easiness +5%
- Necropolis: HP +10% BP +10% easiness +5%, all weapons damage +5
Arcana
Arcana specialization: Bloodmagic
- Silence of blood
- Blocks effect of enemy's arcana, cost 15 blood points
- Absorb power
- Absorbs enemy's arcana, cost 30 blood points
- Act 2: Power of Blood
- +2 luck, +0,75% chance for critical hit per level, costs 25 blood points
Evolution
At level 50 you have the option of morphing into a Cursed One. It plays very differently to any other Race and you should think carefully before you make the choice. Once you unlock it you will always have the option of turning into a Cursed One, but once you change, you wont be able to turn back.
Cursed one
A race of vampires that originates from the Carpathian Mountains. Legend has it that the founder of this bloodline was Vlad Drakos, a croatian reeve, who wanted to hide his hideous appearance by living in the wilderness where he was changed by one of the ancient vampires. Every one of his offspring inherited the strange changes that transform them into abominable beasts.
You can't choose this race at the beginning. You'll be able to change into Cursed One after completing all the pilgrimages in Act II.
Racial traits: BP +10%, hit with all weapons +30
Arcana
Arcana specialization: Curses
- Night Hunter
- Increases perception, costs 30 blood points
- Increases perception, costs 30 blood points
- Breath of Death
- when your HP is below 35%: +5 damage, -3 agility per level, dodge by 3%(R1) 2%(R2) costs 40 blood points
- when your HP is below 35%: +5 damage, -3 agility per level, dodge by 3%(R1) 2%(R2) costs 40 blood points
- Horror
- Blocks the attack of an opponent in the first round of an ambush, Blocks the attacks of a random opponent in the second round of a siege or expedition, costs 225 blood points
- Blocks the attack of an opponent in the first round of an ambush, Blocks the attacks of a random opponent in the second round of a siege or expedition, costs 225 blood points